| Expert Leader
| Increases EXP gain of all Monsters in your team by 50%.
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| Bonus Damage
| Increases the Matching Type Attack Bonus from 1.5x to 2.0x.
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| Assassin
| Increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage.
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| Accelerator
| Increases Speed stat 1 stage at the end of every turn.
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| Effect Expert
| Increases status-category moves' priority by 1.
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| Critical Immunity
| Monsters with this ability are immune to critical hits.
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| Move Expert
| Increases a move's power by 50% if the base power is below or equal to 50.
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| Camouflage
| Reduces enemy's super-effective attack effectiveness to 1x.
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| Radiation
| Damages enemy at the end of every turn by 10% of their Max HP.
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| Expert Defender
| Decreases enemy's ultra effective (4x damage) moves' power by 40%.
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| Effective Healing
| Doubles effect of Healing items when used on this Monster.
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| Beyond Type
| Enables the Monster to hit immune enemies with 1x damage.
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| Competition
| Increases move base power by 40% if the enemy is of the same gender. Decreases move base power by 40% if the enemy is of the opposite gender. There is no effect if the enemy is genderless.
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| Anger
| Increases power of moves by 40% when the Monster is Burned, Poisoned, Paralyzed or Bleeding.
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| Berserk
| Increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%.
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| Fighting Eager
| Increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster knocks out an enemy.
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| Cautious
| Increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%.
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| Observer
| Increases move base power by 35% if the Monster goes last during that round.
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| Frost Body
| Increases the Monster's Defense and Special Defense stats by 100% when the Monster is Frozen.
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| Flame Body
| Increases the Monster's Attack and Special Attack stats by 50% when the Monster is Burned.
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| Slow Strong
| Decreases the Monster's speed stat by 30%, but increases the Monster's Attack and Special Attack stats by 40%.
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| Slow Tough
| Decreases the Monster's speed stat by 30%, but increases the Monster's Defense and Special Defense stats by 40%.
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| Stat Novice
| 10% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
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| Stat Expert
| 20% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
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| Stat Master
| 30% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
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| Natural Heal
| Monster heals itself by 5% of its Max HP at the end of every turn.
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| Regenerator
| Monster heals itself by 10% of its Max HP at the end of every turn.
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| Expert Regenerator
| Monster heals itself by 15% of its Max HP at the end of every turn.
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| Critic Novice
| Increases the Monster's Critical Chance stat by 10%.
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| Critic Expert
| Increases the Monster's Critical Chance stat by 20%.
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| Critic Master
| Increases the Monster's Critical Chance stat by 30%.
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| Shield Novice
| Decreases all opponent's moves base power by 10%.
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| Shield Expert
| Decreases all opponent's moves base power by 20%.
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| Shield Master
| Decreases all opponent's moves base power by 30%.
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| Bug Shield
| Decreases all opponent's Bug type moves base power by 25%.
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| Dark Shield
| Decreases all opponent's Dark type moves base power by 25%.
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| Dragon Shield
| Decreases all opponent's Dragon type moves base power by 25%.
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| Electric Shield
| Decreases all opponent's Electric type moves base power by 25%.
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| Fighting Shield
| Decreases all opponent's Fighting type moves base power by 25%.
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| Fire Shield
| Decreases all opponent's Fire type moves base power by 25%.
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| Flying Shield
| Decreases all opponent's Flying type moves base power by 25%.
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| Ghost Shield
| Decreases all opponent's Ghost type moves base power by 25%.
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| Grass Shield
| Decreases all opponent's Grass type moves base power by 25%.
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| Ground Shield
| Decreases all opponent's Ground type moves base power by 25%.
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| Ice Shield
| Decreases all opponent's Ice type moves base power by 25%.
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| Light Shield
| Decreases all opponent's Light type moves base power by 25%.
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| Normal Shield
| Decreases all opponent's Normal type moves base power by 25%.
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| Poison Shield
| Decreases all opponent's Poison type moves base power by 25%.
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| Psychic Shield
| Decreases all opponent's Psychic type moves base power by 25%.
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| Rock Shield
| Decreases all opponent's Rock type moves base power by 25%.
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| Steel Shield
| Decreases all opponent's Steel type moves base power by 25%.
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| Water Shield
| Decreases all opponent's Water type moves base power by 25%.
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| Accuracy Decreaser
| Decreases the enemy's Accuracy stat by 15%.
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| Attack Decreaser
| Decreases the enemy's Attack stat by 15%.
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| Defense Decreaser
| Decreases the enemy's Defense stat by 15%.
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| Evasion Decreaser
| Decreases the enemy's Evasion stat by 15%.
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| SpAttack Decreaser
| Decreases the enemy's Special Attack stat by 15%.
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| SpDefense Decreaser
| Decreases the enemy's Special Defense stat by 15%.
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| Speed Decreaser
| Decreases the enemy's Speed stat by 15%.
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| Attack Gainer
| 25% chance to increase the Attack stat at the end of each turn.
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| Defense Gainer
| 25% chance to increase the Defense stat at the end of each turn.
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| SpAttack Gainer
| 25% chance to increase the Special Attack stat at the end of each turn.
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| SpDefense Gainer
| 25% chance to increase the Special Defense stat at the end of each turn.
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| Speed Gainer
| 25% chance to increase the Speed stat at the end of each turn.
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| Accuracy Gainer
| 25% chance to increase the Accuracy at the end of each turn.
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| Accuracy Novice
| Increases the Monster's Accuracy stat by 10%.
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| Attack Novice
| Increases the Monster's Attack stat by 10%.
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| Defense Novice
| Increases the Monster's Defense stat by 10%.
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| Evasion Novice
| Increases the Monster's Evasion stat by 10%.
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| SpAttack Novice
| Increases the Monster's Special Attack stat by 10%.
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| SpDefense Novice
| Increases the Monster's Special Defense stat by 10%.
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| Speed Novice
| Increases the Monster's Speed stat by 10%.
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| Accuracy Expert
| Increases the Monster's Accuracy stat by 20%.
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| Attack Expert
| Increases the Monster's Attack stat by 20%.
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| Defense Expert
| Increases the Monster's Defense stat by 20%.
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| Evasion Expert
| Increases the Monster's Evasion stat by 20%.
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| SpAttack Expert
| Increases the Monster's Special Attack stat by 20%.
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| SpDefense Expert
| Increases the Monster's Special Defense stat by 20%.
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| Speed Expert
| Increases the Monster's Speed stat by 20%.
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| Accuracy Master
| Increases the Monster's Accuracy stat by 30%.
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| Attack Master
| Increases the Monster's Attack stat by 30%.
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| Defense Master
| Increases the Monster's Defense stat by 30%.
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| Evasion Master
| Increases the Monster's Evasion stat by 30%.
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| SpAttack Master
| Increases the Monster's Special Attack stat by 30%.
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| SpDefense Master
| Increases the Monster's Special Defense stat by 30%.
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| Speed Master
| Increases the Monster's Speed stat by 30%.
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| Physical Novice
| Increases the Monster's Physical moves base power by 10%.
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| Physical Expert
| Increases the Monster's Physical moves base power by 20%.
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| Physical Master
| Increases the Monster's Physical moves base power by 30%.
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| Special Novice
| Increases the Monster's Special moves base power by 10%.
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| Special Expert
| Increases the Monster's Special moves base power by 20%.
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| Special Master
| Increases the Monster's Special moves base power by 30%.
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| Bug Novice
| Increases the Monster's Bug type moves base power by 10%.
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| Dark Novice
| Increases the Monster's Dark type moves base power by 10%.
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| Dragon Novice
| Increases the Monster's Dragon type moves base power by 10%.
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| Electric Novice
| Increases the Monster's Electric type moves base power by 10%.
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| Fighting Novice
| Increases the Monster's Fighting type moves base power by 10%.
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| Fire Novice
| Increases the Monster's Fire type moves base power by 10%.
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| Flying Novice
| Increases the Monster's Fighting type moves base power by 10%.
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| Ghost Novice
| Increases the Monster's Ghost type moves base power by 10%.
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| Grass Novice
| Increases the Monster's Grass type moves base power by 10%.
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| Ground Novice
| Increases the Monster's Ground type moves base power by 10%.
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| Ice Novice
| Increases the Monster's Ice type moves base power by 10%.
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| Light Novice
| Increases the Monster's Light type moves base power by 10%.
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| Normal Novice
| Increases the Monster's Normal type moves base power by 10%.
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| Poison Novice
| Increases the Monster's Poison type moves base power by 10%.
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| Psychic Novice
| Increases the Monster's Psychic type moves base power by 10%.
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| Rock Novice
| Increases the Monster's Rock type moves base power by 10%.
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| Steel Novice
| Increases the Monster's Steel type moves base power by 10%.
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| Water Novice
| Increases the Monster's Water type moves base power by 10%.
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| Bug Expert
| Increases the Monster's Bug type moves base power by 20%.
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| Dark Expert
| Increases the Monster's Dark type moves base power by 20%.
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| Dragon Expert
| Increases the Monster's Dragon type moves base power by 20%.
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| Electric Expert
| Increases the Monster's Electric type moves base power by 20%.
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| Fighting Expert
| Increases the Monster's Fighting type moves base power by 20%.
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| Fire Expert
| Increases the Monster's Fire type moves base power by 20%.
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| Flying Expert
| Increases the Monster's Fighting type moves base power by 20%.
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| Ghost Expert
| Increases the Monster's Ghost type moves base power by 20%.
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| Grass Expert
| Increases the Monster's Grass type moves base power by 20%.
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| Ground Expert
| Increases the Monster's Ground type moves base power by 20%.
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| Ice Expert
| Increases the Monster's Ice type moves base power by 20%.
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| Light Expert
| Increases the Monster's Light type moves base power by 20%.
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| Normal Expert
| Increases the Monster's Normal type moves base power by 20%.
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| Poison Expert
| Increases the Monster's Poison type moves base power by 20%.
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| Psychic Expert
| Increases the Monster's Psychic type moves base power by 20%.
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| Rock Expert
| Increases the Monster's Rock type moves base power by 20%.
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| Steel Expert
| Increases the Monster's Steel type moves base power by 20%.
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| Water Expert
| Increases the Monster's Water type moves base power by 20%.
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| Bug Master
| Increases the Monster's Bug type moves base power by 30%.
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| Dark Master
| Increases the Monster's Dark type moves base power by 30%.
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| Dragon Master
| Increases the Monster's Dragon type moves base power by 30%.
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| Electric Master
| Increases the Monster's Electric type moves base power by 30%.
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| Fighting Master
| Increases the Monster's Fighting type moves base power by 30%.
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| Fire Master
| Increases the Monster's Fire type moves base power by 30%.
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| Flying Master
| Increases the Monster's Fighting type moves base power by 30%.
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| Ghost Master
| Increases the Monster's Ghost type moves base power by 30%.
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| Grass Master
| Increases the Monster's Grass type moves base power by 30%.
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| Ground Master
| Increases the Monster's Ground type moves base power by 30%.
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| Ice Master
| Increases the Monster's Ice type moves base power by 30%.
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| Light Master
| Increases the Monster's Light type moves base power by 30%.
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| Normal Master
| Increases the Monster's Normal type moves base power by 30%.
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| Poison Master
| Increases the Monster's Poison type moves base power by 30%.
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| Psychic Master
| Increases the Monster's Psychic type moves base power by 30%.
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| Rock Master
| Increases the Monster's Rock type moves base power by 30%.
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| Steel Master
| Increases the Monster's Steel type moves base power by 30%.
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| Water Master
| Increases the Monster's Water type moves base power by 30%.
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| Bug Mania
| Increases the Monster's Bug type moves base power by 40% if HP is below 40% of it's Max HP.
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| Dark Mania
| Increases the Monster's Dark type moves base power by 40% if HP is below 40% of it's Max HP.
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| Dragon Mania
| Increases the Monster's Dragon type moves base power by 40% if HP is below 40% of it's Max HP.
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| Electric Mania
| Increases the Monster's Electric type moves base power by 40% if HP is below 40% of it's Max HP.
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| Fighting Mania
| Increases the Monster's Fighting type moves base power by 40% if HP is below 40% of it's Max HP.
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| Fire Mania
| Increases the Monster's Fire type moves base power by 40% if HP is below 40% of it's Max HP.
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| Flying Mania
| Increases the Monster's Flying type moves base power by 40% if HP is below 40% of it's Max HP.
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| Ghost Mania
| Increases the Monster's Ghost type moves base power by 40% if HP is below 40% of it's Max HP.
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| Grass Mania
| Increases the Monster's Grass type moves base power by 40% if HP is below 40% of it's Max HP.
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| Ground Mania
| Increases the Monster's Ground type moves base power by 40% if HP is below 40% of it's Max HP.
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| Ice Mania
| Increases the Monster's Ice type moves base power by 40% if HP is below 40% of it's Max HP.
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| Light Mania
| Increases the Monster's Light type moves base power by 40% if HP is below 40% of it's Max HP.
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| Normal Mania
| Increases the Monster's Normal type moves base power by 40% if HP is below 40% of it's Max HP.
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| Poison Mania
| Increases the Monster's Poison type moves base power by 40% if HP is below 40% of it's Max HP.
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| Psychic Mania
| Increases the Monster's Psychic type moves base power by 40% if HP is below 40% of it's Max HP.
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| Rock Mania
| Increases the Monster's Rock type moves base power by 40% if HP is below 40% of it's Max HP.
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| Steel Mania
| Increases the Monster's Steel type moves base power by 40% if HP is below 40% of it's Max HP.
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| Water Mania
| Increases the Monster's Water type moves base power by 40% if HP is below 40% of it's Max HP.
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| Perfect Body
| This ability makes the Monster immune to all status problems. For instance Burn.
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| Bug Immunity
| Immune to Bug type moves.
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| Dark Immunity
| Immune to Dark type moves.
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| Dragon Immunity
| Immune to Dragon type moves.
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| Electric Immunity
| Immune to Electric type moves.
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| Fighting Immunity
| Immune to Fighting type moves.
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| Fire Immunity
| Immune to Fire type moves.
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| Flying Immunity
| Immune to Flying type moves.
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| Ghost Immunity
| Immune to Ghost type moves.
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| Grass Immunity
| Immune to Grass type moves.
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| Ground Immunity
| Immune to Ground type moves.
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| Ice Immunity
| Immune to Ice type moves.
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| Light Immunity
| Immune to Light type moves.
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| Normal Immunity
| Immune to Normal type moves.
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| Poison Immunity
| Immune to Poison type moves.
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| Psychic Immunity
| Immune to Psychic type moves.
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| Rock Immunity
| Immune to Rock type moves.
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| Steel Immunity
| Immune to Steel type moves.
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Water Immunity
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Immune to Water type moves.
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| Bleeding Immunity
| This Monster won't Bleed.
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| Burn Immunity
| This Monster can't be Burned.
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| Confusion Immunity
| This Monster can't be Confused.
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| Cringe Immunity
| This Monster won't Cringe.
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| Sleep Immunity
| This Monster can't Fall Asleep.
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| Freeze Immunity
| This Monster can't be Frozen.
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| Paralysis Immunity
| This Monster can't be Paralysed.
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| Poisoning Immunity
| This Monster can't be Poisoned.
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| Maximum Accuracy
| Prevents Accuracy stat from being reduced.
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| Maximum Attack
| Prevents Attack stat from being reduced.
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| Maximum Defense
| Prevents Defense stat from being reduced.
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| Maximum Evasion
| Prevents Evasion stat from being reduced.
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| Maximum SpAttack
| Prevents Special Attack stat from being reduced.
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| Maximum SpDefense
| Prevents Special Defense stat from being reduced.
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| Maximum Speed
| Prevents Speed stat from being reduced.
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| Maximum Guard
| Prevents Monster's stats from being reduced.
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| Scary
| 15% chance to make the enemy Cringe when damaging moves are used.
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| Frosty
| 15% chance to Freezing the enemy when damaging moves are used.
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| Sleep Master
| 15% chance to make the enemy Fall Asleep when damaging moves are used.
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| Mind Breaker
| 20% chance to Confuse the enemy when damaging moves are used.
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| Butcher
| 25% chance to make the enemy Bleed when damaging moves are used.
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| Blazing
| 25% chance to Burn the enemy when damaging moves are used.
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| Crippling
| 25% chance to Paralyze the enemy when damaging moves are used.
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| Venemous
| 25% chance to Poison the enemy when damaging moves are used.
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