Monster MMORPG Wiki
Register
Advertisement

Guides, Abilities, Catching, Chat , Interface, Maps, Moves, Natures, TP/UV, Training, Transforming, Videos


AbilitiesHeader

Every Monster comes with three unique abilities which you can find on their personal details page.  This page is easily accessed via your Team page, at the Monster Center, or in the View User Details page.


Monster Ability Location

Location of Abilities on Monster Detail page.

"Charlie", for example, has the Maximum Accuracy, Maximum Endurance, and Evasion Master Abilities.  It is important to note, however, that abilities may change from Monster to Monster, even those of the same species!

Specifics[]

Abilities are semi-randomly assigned when you find a Monster (before you capture it!) Below are the details of each of these unique Abilities.

Wild Monsters are assigned 3 random abilities from their assigned ability pool.

Starter Monsters will always be given their default abilities no matter what.

Ability Pool[]

Below is a list of all abilities and the Monsters that have the abilities in their ability pool.

ID Ability Description Monster ID
1 Accelerator Increases the Speed stat of the Monster by 1 at the end of every turn.
2 Accuracy Decreaser Decreases the opponent's Accuracy stat by 15%.
3 Accuracy Expert Increases the Monster's Accuracy stat by 20%.
4 Accuracy Gainer Increases the Monster's Accuracy stat by 1 stage at the end of every turn with a chance of 25%.
5 Accuracy Master Increases the Monster's Accuracy stat by 30%.
6 Accuracy Novice Increases the Monster's Accuracy stat by 10%. #145 Tigasee,
7 Anger Increases move base power by 40% as long as burning, poisoned, paralyzed or bleeding. #145 Tigasee,
8 Assassin Increases critical hit damage by 50% (making it equal to 3x the normal damage).
9 Attack Decreaser Decreases the opponent's Attack stat by 15%. #145 Tigasee,
10 Attack Expert Increases the Monster's Attack stat by 20%.
11 Attack Gainer Increases the Monster's Attack stat by 1 stage at the end of every turn with a chance of 25%. #145 Tigasee,
12 Attack Master Increases the Monster's Attack stat by 30%.
13 Attack Novice Increases the Monster's Attack stat by 10%. #145 Tigasee,
14 Berserk Increases the Monster's Attack and Special Attack stats by 50%, but decreases it's Accuracy stat by 15%. #145 Tigasee,
15 Beyond Type Allows the Monster to hit immune opponents (ignores type immunities, does not ignore resistances and weaknesses).
16 Blazing The Monster has a 25% chance to burn the opponent with damaging moves.
17 Bleeding Immunity The Monster is immune to bleeding. #145 Tigasee,
18 Bonus Damage Increases the Monster's same type attack bonus from 1.5x to 2.0x. #145 Tigasee,
19 Bug Expert Increases the Monster's Bug moves base Power by 20%.
20 Bug Immunity The Monster is immune to Bug moves.
21 Bug Mania Increases the Monster's Bug moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
22 Bug Master Increases the Monster's Bug moves base Power by 40%.
23 Bug Novice Increases the Monster's Bug moves base Power by 10%.
24 Bug Shield Decreases the opponent's Bug moves base Power by 25%.
25 Burn Immunity The Monster is immune to burning. #145 Tigasee,
26 Butcher The Monster has a 25% chance to inflict a bleeding on the opponent with damaging moves. #145 Tigasee,
27 Camouflage Opponent's move effectiveness is reduced to 1.
28 Cautious Increases the Monster's Defense and Special Defense stats by 50%, but decreases it's Accuracy stat by 15%. #145 Tigasee,
29 Competition Increases move base power by 40% against opponents of the same gender, but decreases it by 40% against enemies of the opposite gender. #145 Tigasee,
30 Confusion Immunity The Monster is immune to confusion.
31 Cringe Immunity The Monster is immune to cringe.
32 Crippling The Monster has a 25% chance to paralyze the opponent with damaging moves.
33 Critic Expert Increases the Monster's Critical Hit Chance stat by 20%.
34 Critic Master Increases the Monster's Critical Hit Chance stat by 30%.
35 Critic Novice Increases the Monster's Critical Hit Chance stat by 10%. #145 Tigasee,
36 Critical Immunity Makes the Monster immune to critical hits.
37 Dark Expert Increases the Monster's Dark moves base Power by 20%.
38 Dark Immunity The Monster is immune to Dark moves.
39 Dark Mania Increases the Monster's Dark moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
40 Dark Master Increases the Monster's Dark moves base Power by 40%.
41 Dark Novice Increases the Monster's Dark moves base Power by 10%.
42 Dark Shield Decreases the opponent's Dark moves base Power by 25%.
43 Defense Decreaser Decreases the opponent's Defense stat by 15%. #145 Tigasee,
44 Defense Expert Increases the Monster's Defense stat by 20%.
45 Defense Gainer Increases the Monster's Defense stat by 1 stage at the end of every turn with a chance of 25%. #145 Tigasee,
46 Defense Master Increases the Monster's Defense stat by 30%.
47 Defense Novice Increases the Monster's Defense stat by 10%. #145 Tigasee,
48 Dragon Expert Increases the Monster's Dragon moves base Power by 20%.
49 Dragon Immunity The Monster is immune to Dragon moves.
50 Dragon Mania Increases the Monster's Dragon moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
51 Dragon Master Increases the Monster's Dragon moves base Power by 40%.
52 Dragon Novice Increases the Monster's Dragon moves base Power by 10%.
53 Dragon Shield Decreases the opponent's Dragon moves base Power by 25%.
54 Effect Expert Increases the priority of the Monster's status category moves by 1. #145 Tigasee,
55 Effective Healing Increases the effectiveness of usable healing items by 100% and the effectiveness of held items by 50%.
56 Electric Expert Increases the Monster's Electric moves base Power by 20%.
57 Electric Immunity The Monster is immune to Electric moves.
58 Electric Mania Increases the Monster's Electric moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
59 Electric Master Increases the Monster's Electric moves base Power by 40%.
60 Electric Novice Increases the Monster's Electric moves base Power by 10%.
61 Electric Shield Decreases the opponent's Electric moves base Power by 25%.
62 Evasion Decreaser Decreases the opponent's Evasion stat by 15%.
63 Evasion Expert Increases the Monster's Evasion stat by 20%.
64 Evasion Master Increases the Monster's Evasion stat by 30%.
65 Evasion Novice Increases the Monster's Evasion stat by 10%. #145 Tigasee,
66 Expert Defender Decreases the enemy Monster's ultra effective (4x damaging) moves base power by 40%.
67 Expert Leader Adds 50% to the experience gain from wild monsters and NPC's. This stacks with other experience boosts. #145 Tigasee,
68 Expert Regenerator Heal the Monster for 15% of it's maximum HP at the end of every turn.
69 Fighting Eager Increases the Monster's Attack and Special Attack stats by 1 stage after fainting each opponent. #145 Tigasee,
70 Fighting Expert Increases the Monster's Fighting moves base Power by 20%.
71 Fighting Immunity The Monster is immune to Fighting moves.
72 Fighting Mania Increases the Monster's Fighting moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
73 Fighting Master Increases the Monster's Fighting moves base Power by 40%.
74 Fighting Novice Increases the Monster's Fighting moves base Power by 10%.
75 Fighting Shield Decreases the opponent's Fighting moves base Power by 25%.
76 Fire Expert Increases the Monster's Fire moves base Power by 20%.
77 Fire Immunity The Monster is immune to Fire moves.
78 Fire Mania Increases the Monster's Fire moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
79 Fire Master Increases the Monster's Fire moves base Power by 40%.
80 Fire Novice Increases the Monster's Fire moves base Power by 10%.
81 Fire Shield Decreases the opponent's Fire moves base Power by 25%.
82 Flame Body Increases the Monster's Attack and Special Attack stats by 50% when the Monster is burning.
83 Flying Expert Increases the Monster's Flying moves base Power by 20%.
84 Flying Immunity The Monster is immune to Flying moves.
85 Flying Mania Increases the Monster's Flying moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
86 Flying Master Increases the Monster's Flying moves base Power by 40%.
87 Flying Novice Increases the Monster's Flying moves base Power by 10%.
88 Flying Shield Decreases the opponent's Flying moves base Power by 25%.
89 Freeze Immunity The Monster is immune to freezing.
90 Frost Body Increases the Monster's Defense and Special Defense stats by 100% when the Monster is frozen.
91 Frosty The Monster has a 15% chance to freeze the opponent with damaging moves.
92 Ghost Expert Increases the Monster's Ghost moves base Power by 20%.
93 Ghost Immunity The Monster is immune to Ghost moves.
94 Ghost Mania Increases the Monster's Ghost moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
95 Ghost Master Increases the Monster's Ghost moves base Power by 40%.
96 Ghost Novice Increases the Monster's Ghost moves base Power by 10%.
97 Ghost Shield Decreases the opponent's Ghost moves base Power by 25%.
98 Grass Expert Increases the Monster's Grass moves base Power by 20%.
99 Grass Immunity The Monster is immune to Grass moves.
100 Grass Mania Increases the Monster's Grass moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
101 Grass Master Increases the Monster's Grass moves base Power by 40%.
102 Grass Novice Increases the Monster's Grass moves base Power by 10%.
103 Grass Shield Decreases the opponent's Grass moves base Power by 25%.
104 Ground Expert Increases the Monster's Ground moves base Power by 20%.
105 Ground Immunity The Monster is immune to Ground moves.
106 Ground Mania Increases the Monster's Ground moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
107 Ground Master Increases the Monster's Ground moves base Power by 40%.
108 Ground Novice Increases the Monster's Ground moves base Power by 10%.
109 Ground Shield Decreases the opponent's Ground moves base Power by 25%.
110 Ice Expert Increases the Monster's Ice moves base Power by 20%.
111 Ice Immunity The Monster is immune to Ice moves.
112 Ice Mania Increases the Monster's Ice moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
113 Ice Master Increases the Monster's Ice moves base Power by 40%.
114 Ice Novice Increases the Monster's Ice moves base Power by 10%.
115 Ice Shield Decreases the opponent's Ice moves base Power by 25%.
116 Light Expert Increases the Monster's Light moves base Power by 20%.
117 Light Immunity The Monster is immune to Light moves.
118 Light Mania Increases the Monster's Light moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
119 Light Master Increases the Monster's Light moves base Power by 40%.
120 Light Novice Increases the Monster's Light moves base Power by 10%.
121 Light Shield Decreases the opponent's Light moves base Power by 25%.
122 Maximum Accuracy The Monster's Accuracy stat cannot be reduced by enemy moves.
123 Maximum Attack The Monster's Attack stat cannot be reduced by enemy moves. #145 Tigasee,
124 Maximum Defense The Monster's Defense stat cannot be reduced by enemy moves. #145 Tigasee,
125 Maximum Evasion The Monster's Evasion stat cannot be reduced by enemy moves.
126 Maximum Guard The Monster's stats cannot be reduced by enemy moves.
127 Maximum SpAttack The Monster's Special Attack stat cannot be reduced by enemy moves. #145 Tigasee,
128 Maximum SpDefense The Monster's Special defense stat cannot be reduced by enemy moves. #145 Tigasee,
129 Maximum Speed The Monster's Speed stat cannot be reduced by enemy moves.
130 Mind Breaker The Monster has a 20% chance to confuse the opponent with damaging moves.
131 Move Expert Increases the power of moves with a base power of 60 or less by 50%. #145 Tigasee,
132 Natural Heal Heal the Monster for 5% of it's maximum HP at the end of every turn. #145 Tigasee,
133 Normal Expert Increases the Monster's Normal moves base Power by 20%.
134 Normal Immunity The Monster is immune to Normal moves.
135 Normal Mania Increases the Monster's Normal moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
136 Normal Master Increases the Monster's Normal moves base Power by 40%.
137 Normal Novice Increases the Monster's Normal moves base Power by 10%.
138 Normal Shield Decreases the opponent's Normal moves base Power by 25%.
139 Observer Increases the Monster's move base power by 35% if the Monster attacks last this round. #145 Tigasee,
140 Paralysis Immunity The Monster is immune to paralyzation.
141 Perfect Body Makes the Monster immune to all status problems. For instance Burn.
142 Physical Expert Increases the Monster's Physical move's base power with by 20%.
143 Physical Master Increases the Monster's Physical move's base power with by 30%.
144 Physical Novice Increases the Monster's Physical move's base power with by 10%. #145 Tigasee,
145 Poison Expert Increases the Monster's Poison moves base Power by 20%.
146 Poison Immunity The Monster is immune to Poison moves.
147 Poison Mania Increases the Monster's Poison moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
148 Poison Master Increases the Monster's Poison moves base Power by 40%.
149 Poison Novice Increases the Monster's Poison moves base Power by 10%.
150 Poison Shield Decreases the opponent's Poison moves base Power by 25%.
151 Poisoning Immunity The Monster is immune to poison. #145 Tigasee,
152 Psychic Expert Increases the Monster's Psychic moves base Power by 20%.
153 Psychic Immunity The Monster is immune to Psychic moves.
154 Psychic Mania Increases the Monster's Psychic moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
155 Psychic Master Increases the Monster's Psychic moves base Power by 40%.
156 Psychic Novice Increases the Monster's Psychic moves base Power by 10%.
157 Psychic Shield Decreases the opponent's Psychic moves base Power by 25%.
158 Radiation Deals damage equal to 10% of the enemy Monster's maximum HP at the end of every turn.
159 Regenerator Heal the Monster for 10% of it's maximum HP at the end of every turn.
160 Rock Expert Increases the Monster's Rock moves base Power by 20%.
161 Rock Immunity The Monster is immune to Rock moves.
162 Rock Mania Increases the Monster's Rock moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
163 Rock Master Increases the Monster's Rock moves base Power by 40%.
164 Rock Novice Increases the Monster's Rock moves base Power by 10%.
165 Rock Shield Decreases the opponent's Rock moves base Power by 25%.
166 Scary The Monster has a 15% chance to cringe the opponent with damaging moves. Only effective when the Monster attacks first.
167 Shield Expert Decreases the opponent's move base power by 20%.
168 Shield Master Decreases the opponent's move base power by 30%.
169 Shield Novice Decreases the opponent's move base power by 10%. #145 Tigasee,
170 Sleep Immunity The Monster is immune to sleeping.
171 Sleep Master The Monster has a 15% chance to put the opponent asleep with damaging moves.
172 Slow Strong Increases the Monster's Attack and Special Attack stats by 40%, but decreases the Monster's Speed stat by 30%. #145 Tigasee,
173 Slow Tough Increases the Monster's Defense and Special Defense stats by 40%, but decreases the Monster's Speed stat by 30%. #145 Tigasee,
174 SpAttack Decreaser Decreases the opponent's Special Attack stat by 15%. #145 Tigasee,
175 SpAttack Expert Increases the Monster's Special Attack stat by 20%.
176 SpAttack Gainer Increases the Monster's Special Attack stat by 1 stage at the end of every turn with a chance of 25%. #145 Tigasee,
177 SpAttack Master Increases the Monster's Special Attack stat by 30%.
178 SpAttack Novice Increases the Monster's Special Attack stat by 10%. #145 Tigasee,
179 SpDefense Decreaser Decreases the opponent's Special Defense stat by 15%. #145 Tigasee,
180 SpDefense Expert Increases the Monster's Special Defense stat by 20%. #145 Tigasee,
181 SpDefense Gainer Increases the Monster's Special Defense stat by 1 stage at the end of every turn with a chance of 25%.
182 SpDefense Master Increases the Monster's Special Defense stat by 30%.
183 SpDefense Novice Increases the Monster's Special Defense stat by 10%. #145 Tigasee,
184 Special Expert Increases the Monster's Special move's base power with by 20%.
185 Special Master Increases the Monster's Special move's base power with by 30%.
186 Special Novice Increases the Monster's Special move's base power with by 10%. #145 Tigasee,
187 Speed Decreaser Decreases the opponent's Speed stat by 15%.
188 Speed Expert Increases the Monster's Speed stat by 20%.
189 Speed Gainer Increases the Monster's Speed stat by 1 stage at the end of every turn with a chance of 25%.
190 Speed Master Increases the Monster's Speed stat by 30%.
191 Speed Novice Increases the Monster's Speed stat by 10%. #145 Tigasee,
192 Stat Expert Increases 1 random stat of the Monster by 1 stage with a chance of 20% whenever it uses a damaging move.
193 Stat Master Increases 1 random stat of the Monster by 1 stage with a chance of 30% whenever it uses a damaging move.
194 Stat Novice Increases 1 random stat of the Monster by 1 stage with a chance of 10% whenever it uses a damaging move. #145 Tigasee,
195 Steel Expert Increases the Monster's Steel moves base Power by 20%.
196 Steel Immunity The Monster is immune to Steel moves.
197 Steel Mania Increases the Monster's Steel moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
198 Steel Master Increases the Monster's Steel moves base Power by 40%.
199 Steel Novice Increases the Monster's Steel moves base Power by 10%.
200 Steel Shield Decreases the opponent's Steel moves base Power by 25%.
201 Venomous The Monster has a 25% chance to poison the opponent with damaging moves. #145 Tigasee,
202 Water Expert Increases the Monster's Water moves base Power by 20%.
203 Water Immunity The Monster is immune to Water moves.
204 Water Mania Increases the Monster's Water moves base Power by 40% if the Monster's HP are below 40% of it's maximum HP.
205 Water Master Increases the Monster's Water moves base Power by 40%.
206 Water Novice Increases the Monster's Water moves base Power by 10%.
207 Water Shield Decreases the opponent's Water moves base Power by 25%.

Use Ctrl+F to search page![]

Expert Leader Increases EXP gain of all Monsters in your team by 50%.
Bonus Damage Increases the Matching Type Attack Bonus from 1.5x to 2.0x.
Assassin Increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage.
Accelerator Increases Speed stat 1 stage at the end of every turn.
Effect Expert Increases status-category moves' priority by 1.
Critical Immunity Monsters with this ability are immune to critical hits.
Move Expert Increases a move's power by 50% if the base power is below or equal to 50.
Camouflage Reduces enemy's super-effective attack effectiveness to 1x.
Radiation Damages enemy at the end of every turn by 10% of their Max HP.
Expert Defender Decreases enemy's ultra effective (4x damage) moves' power by 40%.
Effective Healing Doubles effect of Healing items when used on this Monster.
Beyond Type Enables the Monster to hit immune enemies with 1x damage.
Competition Increases move base power by 40% if the enemy is of the same gender. Decreases move base power by 40% if the enemy is of the opposite gender. There is no effect if the enemy is genderless.
Anger Increases power of moves by 40% when the Monster is Burned, Poisoned, Paralyzed or Bleeding.
Berserk Increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%.
Fighting Eager Increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster knocks out an enemy.
Cautious Increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%.
Observer Increases move base power by 35% if the Monster goes last during that round.
Frost Body Increases the Monster's Defense and Special Defense stats by 100% when the Monster is Frozen.
Flame Body Increases the Monster's Attack and Special Attack stats by 50% when the Monster is Burned.
Slow Strong Decreases the Monster's speed stat by 30%, but increases the Monster's Attack and Special Attack stats by 40%.
Slow Tough Decreases the Monster's speed stat by 30%, but increases the Monster's Defense and Special Defense stats by 40%.
Stat Novice 10% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
Stat Expert 20% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
Stat Master 30% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
Natural Heal Monster heals itself by 5% of its Max HP at the end of every turn.
Regenerator Monster heals itself by 10% of its Max HP at the end of every turn.
Expert Regenerator Monster heals itself by 15% of its Max HP at the end of every turn.
Critic Novice Increases the Monster's Critical Chance stat by 10%.
Critic Expert Increases the Monster's Critical Chance stat by 20%.
Critic Master Increases the Monster's Critical Chance stat by 30%.
Shield Novice Decreases all opponent's moves base power by 10%.
Shield Expert Decreases all opponent's moves base power by 20%.
Shield Master Decreases all opponent's moves base power by 30%.
Bug Shield Decreases all opponent's Bug type moves base power by 25%.
Dark Shield Decreases all opponent's Dark type moves base power by 25%.
Dragon Shield Decreases all opponent's Dragon type moves base power by 25%.
Electric Shield Decreases all opponent's Electric type moves base power by 25%.
Fighting Shield Decreases all opponent's Fighting type moves base power by 25%.
Fire Shield Decreases all opponent's Fire type moves base power by 25%.
Flying Shield Decreases all opponent's Flying type moves base power by 25%.
Ghost Shield Decreases all opponent's Ghost type moves base power by 25%.
Grass Shield Decreases all opponent's Grass type moves base power by 25%.
Ground Shield Decreases all opponent's Ground type moves base power by 25%.
Ice Shield Decreases all opponent's Ice type moves base power by 25%.
Light Shield Decreases all opponent's Light type moves base power by 25%.
Normal Shield Decreases all opponent's Normal type moves base power by 25%.
Poison Shield Decreases all opponent's Poison type moves base power by 25%.
Psychic Shield Decreases all opponent's Psychic type moves base power by 25%.
Rock Shield Decreases all opponent's Rock type moves base power by 25%.
Steel Shield Decreases all opponent's Steel type moves base power by 25%.
Water Shield Decreases all opponent's Water type moves base power by 25%.
Accuracy Decreaser Decreases the enemy's Accuracy stat by 15%.
Attack Decreaser Decreases the enemy's Attack stat by 15%.
Defense Decreaser Decreases the enemy's Defense stat by 15%.
Evasion Decreaser Decreases the enemy's Evasion stat by 15%.
SpAttack Decreaser Decreases the enemy's Special Attack stat by 15%.
SpDefense Decreaser Decreases the enemy's Special Defense stat by 15%.
Speed Decreaser Decreases the enemy's Speed stat by 15%.
Attack Gainer 25% chance to increase the Attack stat at the end of each turn.
Defense Gainer 25% chance to increase the Defense stat at the end of each turn.
SpAttack Gainer 25% chance to increase the Special Attack stat at the end of each turn.
SpDefense Gainer 25% chance to increase the Special Defense stat at the end of each turn.
Speed Gainer 25% chance to increase the Speed stat at the end of each turn.
Accuracy Gainer 25% chance to increase the Accuracy at the end of each turn.
Accuracy Novice Increases the Monster's Accuracy stat by 10%.
Attack Novice Increases the Monster's Attack stat by 10%.
Defense Novice Increases the Monster's Defense stat by 10%.
Evasion Novice Increases the Monster's Evasion stat by 10%.
SpAttack Novice Increases the Monster's Special Attack stat by 10%.
SpDefense Novice Increases the Monster's Special Defense stat by 10%.
Speed Novice Increases the Monster's Speed stat by 10%.
Accuracy Expert Increases the Monster's Accuracy stat by 20%.
Attack Expert Increases the Monster's Attack stat by 20%.
Defense Expert Increases the Monster's Defense stat by 20%.
Evasion Expert Increases the Monster's Evasion stat by 20%.
SpAttack Expert Increases the Monster's Special Attack stat by 20%.
SpDefense Expert Increases the Monster's Special Defense stat by 20%.
Speed Expert Increases the Monster's Speed stat by 20%.
Accuracy Master Increases the Monster's Accuracy stat by 30%.
Attack Master Increases the Monster's Attack stat by 30%.
Defense Master Increases the Monster's Defense stat by 30%.
Evasion Master Increases the Monster's Evasion stat by 30%.
SpAttack Master Increases the Monster's Special Attack stat by 30%.
SpDefense Master Increases the Monster's Special Defense stat by 30%.
Speed Master Increases the Monster's Speed stat by 30%.
Physical Novice Increases the Monster's Physical moves base power by 10%.
Physical Expert Increases the Monster's Physical moves base power by 20%.
Physical Master Increases the Monster's Physical moves base power by 30%.
Special Novice Increases the Monster's Special moves base power by 10%.
Special Expert Increases the Monster's Special moves base power by 20%.
Special Master Increases the Monster's Special moves base power by 30%.
Bug Novice Increases the Monster's Bug type moves base power by 10%.
Dark Novice Increases the Monster's Dark type moves base power by 10%.
Dragon Novice Increases the Monster's Dragon type moves base power by 10%.
Electric Novice Increases the Monster's Electric type moves base power by 10%.
Fighting Novice Increases the Monster's Fighting type moves base power by 10%.
Fire Novice Increases the Monster's Fire type moves base power by 10%.
Flying Novice Increases the Monster's Fighting type moves base power by 10%.
Ghost Novice Increases the Monster's Ghost type moves base power by 10%.
Grass Novice Increases the Monster's Grass type moves base power by 10%.
Ground Novice Increases the Monster's Ground type moves base power by 10%.
Ice Novice Increases the Monster's Ice type moves base power by 10%.
Light Novice Increases the Monster's Light type moves base power by 10%.
Normal Novice Increases the Monster's Normal type moves base power by 10%.
Poison Novice Increases the Monster's Poison type moves base power by 10%.
Psychic Novice Increases the Monster's Psychic type moves base power by 10%.
Rock Novice Increases the Monster's Rock type moves base power by 10%.
Steel Novice Increases the Monster's Steel type moves base power by 10%.
Water Novice Increases the Monster's Water type moves base power by 10%.
Bug Expert Increases the Monster's Bug type moves base power by 20%.
Dark Expert Increases the Monster's Dark type moves base power by 20%.
Dragon Expert Increases the Monster's Dragon type moves base power by 20%.
Electric Expert Increases the Monster's Electric type moves base power by 20%.
Fighting Expert Increases the Monster's Fighting type moves base power by 20%.
Fire Expert Increases the Monster's Fire type moves base power by 20%.
Flying Expert Increases the Monster's Fighting type moves base power by 20%.
Ghost Expert Increases the Monster's Ghost type moves base power by 20%.
Grass Expert Increases the Monster's Grass type moves base power by 20%.
Ground Expert Increases the Monster's Ground type moves base power by 20%.
Ice Expert Increases the Monster's Ice type moves base power by 20%.
Light Expert Increases the Monster's Light type moves base power by 20%.
Normal Expert Increases the Monster's Normal type moves base power by 20%.
Poison Expert Increases the Monster's Poison type moves base power by 20%.
Psychic Expert Increases the Monster's Psychic type moves base power by 20%.
Rock Expert Increases the Monster's Rock type moves base power by 20%.
Steel Expert Increases the Monster's Steel type moves base power by 20%.
Water Expert Increases the Monster's Water type moves base power by 20%.
Bug Master Increases the Monster's Bug type moves base power by 30%.
Dark Master Increases the Monster's Dark type moves base power by 30%.
Dragon Master Increases the Monster's Dragon type moves base power by 30%.
Electric Master Increases the Monster's Electric type moves base power by 30%.
Fighting Master Increases the Monster's Fighting type moves base power by 30%.
Fire Master Increases the Monster's Fire type moves base power by 30%.
Flying Master Increases the Monster's Fighting type moves base power by 30%.
Ghost Master Increases the Monster's Ghost type moves base power by 30%.
Grass Master Increases the Monster's Grass type moves base power by 30%.
Ground Master Increases the Monster's Ground type moves base power by 30%.
Ice Master Increases the Monster's Ice type moves base power by 30%.
Light Master Increases the Monster's Light type moves base power by 30%.
Normal Master Increases the Monster's Normal type moves base power by 30%.
Poison Master Increases the Monster's Poison type moves base power by 30%.
Psychic Master Increases the Monster's Psychic type moves base power by 30%.
Rock Master Increases the Monster's Rock type moves base power by 30%.
Steel Master Increases the Monster's Steel type moves base power by 30%.
Water Master Increases the Monster's Water type moves base power by 30%.
Bug Mania Increases the Monster's Bug type moves base power by 40% if HP is below 40% of it's Max HP.
Dark Mania Increases the Monster's Dark type moves base power by 40% if HP is below 40% of it's Max HP.
Dragon Mania Increases the Monster's Dragon type moves base power by 40% if HP is below 40% of it's Max HP.
Electric Mania Increases the Monster's Electric type moves base power by 40% if HP is below 40% of it's Max HP.
Fighting Mania Increases the Monster's Fighting type moves base power by 40% if HP is below 40% of it's Max HP.
Fire Mania Increases the Monster's Fire type moves base power by 40% if HP is below 40% of it's Max HP.
Flying Mania Increases the Monster's Flying type moves base power by 40% if HP is below 40% of it's Max HP.
Ghost Mania Increases the Monster's Ghost type moves base power by 40% if HP is below 40% of it's Max HP.
Grass Mania Increases the Monster's Grass type moves base power by 40% if HP is below 40% of it's Max HP.
Ground Mania Increases the Monster's Ground type moves base power by 40% if HP is below 40% of it's Max HP.
Ice Mania Increases the Monster's Ice type moves base power by 40% if HP is below 40% of it's Max HP.
Light Mania Increases the Monster's Light type moves base power by 40% if HP is below 40% of it's Max HP.
Normal Mania Increases the Monster's Normal type moves base power by 40% if HP is below 40% of it's Max HP.
Poison Mania Increases the Monster's Poison type moves base power by 40% if HP is below 40% of it's Max HP.
Psychic Mania Increases the Monster's Psychic type moves base power by 40% if HP is below 40% of it's Max HP.
Rock Mania Increases the Monster's Rock type moves base power by 40% if HP is below 40% of it's Max HP.
Steel Mania Increases the Monster's Steel type moves base power by 40% if HP is below 40% of it's Max HP.
Water Mania Increases the Monster's Water type moves base power by 40% if HP is below 40% of it's Max HP.
Perfect Body This ability makes the Monster immune to all status problems. For instance Burn.
Bug Immunity Immune to Bug type moves.
Dark Immunity Immune to Dark type moves.
Dragon Immunity Immune to Dragon type moves.
Electric Immunity Immune to Electric type moves.
Fighting Immunity Immune to Fighting type moves.
Fire Immunity Immune to Fire type moves.
Flying Immunity Immune to Flying type moves.
Ghost Immunity Immune to Ghost type moves.
Grass Immunity Immune to Grass type moves.
Ground Immunity Immune to Ground type moves.
Ice Immunity Immune to Ice type moves.
Light Immunity Immune to Light type moves.
Normal Immunity Immune to Normal type moves.
Poison Immunity Immune to Poison type moves.
Psychic Immunity Immune to Psychic type moves.
Rock Immunity Immune to Rock type moves.
Steel Immunity Immune to Steel type moves.

Water Immunity

Immune to Water type moves.

Bleeding Immunity This Monster won't Bleed.
Burn Immunity This Monster can't be Burned.
Confusion Immunity This Monster can't be Confused.
Cringe Immunity This Monster won't Cringe.
Sleep Immunity This Monster can't Fall Asleep.
Freeze Immunity This Monster can't be Frozen.
Paralysis Immunity This Monster can't be Paralysed.
Poisoning Immunity This Monster can't be Poisoned.
Maximum Accuracy Prevents Accuracy stat from being reduced.
Maximum Attack Prevents Attack stat from being reduced.
Maximum Defense Prevents Defense stat from being reduced.
Maximum Evasion Prevents Evasion stat from being reduced.
Maximum SpAttack Prevents Special Attack stat from being reduced.
Maximum SpDefense Prevents Special Defense stat from being reduced.
Maximum Speed Prevents Speed stat from being reduced.
Maximum Guard Prevents Monster's stats from being reduced.
Scary 15% chance to make the enemy Cringe when damaging moves are used.
Frosty 15% chance to Freezing the enemy when damaging moves are used.
Sleep Master 15% chance to make the enemy Fall Asleep when damaging moves are used.
Mind Breaker 20% chance to Confuse the enemy when damaging moves are used.
Butcher 25% chance to make the enemy Bleed when damaging moves are used.
Blazing 25% chance to Burn the enemy when damaging moves are used.
Crippling 25% chance to Paralyze the enemy when damaging moves are used.
Venemous 25% chance to Poison the enemy when damaging moves are used.
Advertisement