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| Ability Description
| Note
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| Expert Leader
| Increases EXP gain of all Monsters in your team by 50%.
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| Bonus Damage
| Increases the Matching Type Attack Bonus from 1.5x to 2.0x.
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| Assassin
| Increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage.
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| Accelerator
| Increases Speed stat 1 stage at the end of every turn.
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| Effect Expert
| Increases status-category moves' priority by 1.
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| Critical Immunity
| Monsters with this ability are immune to critical hits.
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| Camouflage
| Reduces enemy's super-effective attack effectiveness to 1x.
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| Radiation
| Damages enemy at the end of every turn by 10% of their Max HP.
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| Expert Defender
| Decreases enemy's ultra effective (4x damage) moves' power by 40%.
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| Beyond Type
| Enables the Monster to hit immune enemies with 1x damage.
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| Anger
| Increases power of moves by 40% when the Monster is Burned, Poisoned, Paralyzed or Bleeding.
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| Berserk
| Increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%.
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| Cautious
| Increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%.
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| Slow Strong
| Decreases the Monster's speed stat by 30%, but increases the Monster's Attack and Special Attack stats by 40%.
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| Slow Tough
| Decreases the Monster's speed stat by 30%, but increases the Monster's Defense and Special Defense stats by 40%.
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| Stat Master
| 30% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
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| Expert Regenerator
| Monster heals itself by 15% of its Max HP at the end of every turn.
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| Critic Master
| Increases the Monster's Critical Chance stat by 30%.
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| Shield Master
| Decreases all opponent's moves base power by 30%.
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| Accuracy Decreaser
| Decreases the enemy's Accuracy stat by 15%.
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| Evasion Decreaser
| Decreases the enemy's Evasion stat by 15%.
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| Speed Decreaser
| Decreases the enemy's Speed stat by 15%.
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| Speed Gainer
| 25% chance to increase the Speed stat at the end of each turn.
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| Accuracy Gainer
| 25% chance to increase the Accuracy at the end of each turn.
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| Accuracy Master
| Increases the Monster's Accuracy stat by 30%.
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| Attack Master
| Increases the Monster's Attack stat by 30%.
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| Defense Master
| Increases the Monster's Defense stat by 30%.
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| Evasion Master
| Increases the Monster's Evasion stat by 30%.
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| SpAttack Master
| Increases the Monster's Special Attack stat by 30%.
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| SpDefense Master
| Increases the Monster's Special Defense stat by 30%.
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| Speed Master
| Increases the Monster's Speed stat by 30%.
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| Physical Master
| Increases the Monster's Physical moves base power by 30%.
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| Special Master
| Increases the Monster's Special moves base power by 30%.
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| Bug Master
| Increases the Monster's Bug type moves base power by 30%.
| *Requires Bug Type
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| Dark Master
| Increases the Monster's Dark type moves base power by 30%.
| *Requires Dark Type
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| Dragon Master
| Increases the Monster's Dragon type moves base power by 30%.
| *Requires Dragon Type
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| Electric Master
| Increases the Monster's Electric type moves base power by 30%.
| *Requires Electric Type
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| Fighting Master
| Increases the Monster's Fighting type moves base power by 30%.
| *Requires Fighting Type
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| Fire Master
| Increases the Monster's Fire type moves base power by 30%.
| *Requires Fire Type
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| Flying Master
| Increases the Monster's Fighting type moves base power by 30%.
| *Requires Flying Type
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| Ghost Master
| Increases the Monster's Ghost type moves base power by 30%.
| *Requires Ghost Type
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| Grass Master
| Increases the Monster's Grass type moves base power by 30%.
| *Requires Grass Type
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| Ground Master
| Increases the Monster's Ground type moves base power by 30%.
| *Requires Ground Type
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| Ice Master
| Increases the Monster's Ice type moves base power by 30%.
| *Requires Ice Type
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| Light Master
| Increases the Monster's Light type moves base power by 30%.
| *Requires Light Type
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| Normal Master
| Increases the Monster's Normal type moves base power by 30%.
| *Requires Normal Type
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| Poison Master
| Increases the Monster's Poison type moves base power by 30%.
| *Requires Poison Type
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| Psychic Master
| Increases the Monster's Psychic type moves base power by 30%.
| *Requires Psychic Type
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| Rock Master
| Increases the Monster's Rock type moves base power by 30%.
| *Requires Rock Type
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| Steel Master
| Increases the Monster's Steel type moves base power by 30%.
| *Requires Steel Type
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| Water Master
| Increases the Monster's Water type moves base power by 30%.
| *Requires Water Type
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| Bug Mania
| Increases the Monster's Bug type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Bug Type
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| Dark Mania
| Increases the Monster's Dark type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Dark Type
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| Dragon Mania
| Increases the Monster's Dragon type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Dragon Type
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| Electric Mania
| Increases the Monster's Electric type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Electric Type
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| Fighting Mania
| Increases the Monster's Fighting type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Fighting Type
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| Fire Mania
| Increases the Monster's Fire type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Fire Type
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| Flying Mania
| Increases the Monster's Flying type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Flying Type
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| Ghost Mania
| Increases the Monster's Ghost type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Ghost Type
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| Grass Mania
| Increases the Monster's Grass type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Grass Type
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| Ground Mania
| Increases the Monster's Ground type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Ground Type
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| Ice Mania
| Increases the Monster's Ice type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Ice Type
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| Light Mania
| Increases the Monster's Light type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Light Type
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| Normal Mania
| Increases the Monster's Normal type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Normal Type
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| Poison Mania
| Increases the Monster's Poison type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Poison Type
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| Psychic Mania
| Increases the Monster's Psychic type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Psychic Type
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| Rock Mania
| Increases the Monster's Rock type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Rock Type
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| Steel Mania
| Increases the Monster's Steel type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Steel Type
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| Water Mania
| Increases the Monster's Water type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Water Type
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| Perfect Body
| This ability makes the Monster immune to all status problems. For instance Burn.
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| Bug Immunity
| Immune to Bug type moves.
| *Requires 4x Weakness
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| Dark Immunity
| Immune to Dark type moves.
| *Requires 4x Weakness
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| Dragon Immunity
| Immune to Dragon type moves.
| *Requires 4x Weakness
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| Electric Immunity
| Immune to Electric type moves.
| *Requires 4x Weakness
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| Fighting Immunity
| Immune to Fighting type moves.
| *Requires 4x Weakness
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| Fire Immunity
| Immune to Fire type moves.
| *Requires 4x Weakness
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| Flying Immunity
| Immune to Flying type moves.
| *Requires 4x Weakness
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| Ghost Immunity
| Immune to Ghost type moves.
| *Requires 4x Weakness
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| Grass Immunity
| Immune to Grass type moves.
| *Requires 4x Weakness
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| Ground Immunity
| Immune to Ground type moves.
| *Requires 4x Weakness
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| Ice Immunity
| Immune to Ice type moves.
| *Requires 4x Weakness
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| Light Immunity
| Immune to Light type moves.
| *Requires 4x Weakness
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| Normal Immunity
| Immune to Normal type moves.
| *Requires 4x Weakness
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| Poison Immunity
| Immune to Poison type moves.
| *Requires 4x Weakness
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| Psychic Immunity
| Immune to Psychic type moves.
| *Requires 4x Weakness
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| Rock Immunity
| Immune to Rock type moves.
| *Requires 4x Weakness
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| Steel Immunity
| Immune to Steel type moves.
| *Requires 4x Weakness
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| Water Immunity
| Immune to Water type moves.
| *Requires 4x Weakness
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| Confusion Immunity
| This Monster can't be Confused.
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| Cringe Immunity
| This Monster won't Cringe.
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| Sleep Immunity
| This Monster can't Fall Asleep.
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| Freeze Immunity
| This Monster can't be Frozen.
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| Paralysis Immunity
| This Monster can't be Paralysed.
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| Maximum Accuracy
| Prevents Accuracy stat from being reduced.
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| Maximum Evasion
| Prevents Evasion stat from being reduced.
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| Maximum Speed
| Prevents Speed stat from being reduced.
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| Maximum Guard
| Prevents Monster's stats from being reduced.
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| Scary
| 15% chance to make the enemy Cringe when damaging moves are used.
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| Sleep Master
| 15% chance to make the enemy Fall Asleep when damaging moves are used.
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| Mind Breaker
| 20% chance to Confuse the enemy when damaging moves are used.
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| Crippling
| 25% chance to Paralyze the enemy when damaging moves are used.
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Aurorile and Vesuverex are the two strongest Monsters ever added to the game, boasting 999 and 998 Base stats, respectively. Not that any of the Ancients are anythign to sneeze at, but DANG, Ancients! You SCARY!