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MovesHeader

A complete list of all the moves currently in the game along with their stats.

Use Ctrl+F to search page! Until such time as I make a code for a search box, this is your only method of finding quickly!

ID

Name

Type

Category

Power

Accuracy

PP

Priority

More Facts

E1

E2

E3

E4

E5

18 Attack Powder Bug Status 0 1000 20 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 SpAttack Gain: 1 null null null
96 Defend Command Bug Status 0 1000 20 0 This move increases the user's Defense stat and Special Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. SpDefense Gain: 1 Defense Gain: 1 null null null
143 Entangle Bug Status 0 1000 30 0 This move decreases the enemy’s Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
327 Nature Heal Bug Status 0 1000 10 0 This move restores user’s half of the Maximum HP. Life Gain User MaximumHP Percent: 50 null null null null
465 Sticky Web Bug Status 0 1000 10 0 This move traps the opponent so Opponent cannot switch out or flee from the battle. null null null null null
343 Pin Gun Bug Physical 15 90 25 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
251 Insect Opposition Bug Special 40 95 25 0 This move will do double when User's CurrentHP is below half of its MaximumHP. Double Damage Half User MaximumHP: Yes null null null null
296 Mandibles Bug Physical 55 90 25 0 This move inflicts damage and has no secondary effect. null null null null null
394 Round Strike Bug Physical 55 1000 10 0 This move does not miss. null null null null null
417 Shimmering Wind Bug Special 75 75 10 0 This move has a 50% chance of paralyzing the foe. Paralyze Probability: 50 null null null null
272 Life Drain Bug Physical 75 90 5 0 The user gains HP equal to 50% of the damage the opponent took. Life Absorb Damage Percent: 50 null null null null
29 Bleed Cut Bug Physical 75 80 20 0 This move has a 50% chance of cause bleeding at the foe. Bleeding Probability: 50 null null null null
250 Insect Buzz Bug Special 85 75 15 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. SpDefense Decrease: 1 null null null null
11 All Charge Bug Physical 95 80 10 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
300 Mega Stab Bug Physical 120 75 5 0 This move inflicts damage and has no secondary effect. null null null null null
482 Super Horn Bug Physical 135 75 10 0 This move inflicts damage and has no secondary effect. null null null null null
523 Toxic Kiss Dark Status 0 40 5 0 This move will cause opponent to fall asleep for 1-5 turns. Sleep Probability: 100 null null null null
291 Lunar Light Dark Status 0 1000 5 0 If weather is cloudy restored HP is equal to 25% of User's MaximumHP else if weather is normal restored HP is equal to 50% of User's MaximumHP else if weather is Cloudless restored HP is equal to 75% of User's MaximumHP. Cloudless Weather HP Restore: Yes null null null null
353 Power Absorb Dark Status 0 1000 5 0 User becomes fainted after this move executed. This move decreases the enemy's Attack and Special Attack stat by 10 stages and will not work once 5 stages are decreased. Recoil Damage Percent: 100 Attack Decrease: 10 SpAttack Decrease: 10 null null
415 Sharpen Up Dark Status 0 1000 20 0 This move increases the user's Attack and Accuracy stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 Accuracy Gain: 1 null null null
397 Scheme Dark Status 0 1000 20 0 This move increases the user's Special Attack stat by 2 stages and will not work once 5 stages are gained. SpAttack Gain: 2 null null null null
50 Cajole Dark Status 0 100 5 0 This move has a 100% chance of confusing the foe. Confuse Probability: 100 null null null null
95 Death Glare Dark Status 0 95 5 0 This move has a 100% chance of paralyzing the foe. Paralyze Probability: 100 null null null null
78 Crocodile Tears Dark Status 0 1000 25 0 This move decreases the enemy's Special Defense stat by 2 stages and will not work once 5 stages are decreased. SpDefense Gain: 2 null null null null
90 Darkest Dream Dark Status 0 75 15 0 This move will cause opponent to fall asleep for 1-5 turns. Sleep Probability: 100 null null null null
203 Harass Dark Status 0 75 35 0 This move decreases the enemy's Accuracy and Evasion stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 Evasion Decrease: 1 null null null
87 Dark Rays Dark Special 15 90 25 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
263 Knock Away Dark Physical 30 100 30 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
221 Horrifying Cry Dark Special 50 85 20 0 This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased. SpAttack Decrease: 1 null null null null
89 Dark Threat Dark Special 50 90 15 0 This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased. SpAttack Decrease: 1 null null null null
116 Drain Life Dark Special 50 95 10 0 The user gains HP equal to 50% of the damage the opponent took. Life Absorb Damage Percent: 50 null null null null
405 Shadow Arm Dark Physical 50 90 15 0 This move has a 30% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 30 null null null null
390 Revenge Time Dark Physical 50 95 10 0 The attack only doubles in power if it is used second and only if hit by an opponent first. Double Power If Goes Last: Yes null null null null
407 Shadow Burn Dark Special 55 90 15 0 This move has a 40% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 40 null null null null
55 Chase Down Dark Physical 55 85 10 5 Very high priority move. null null null null null
213 Hidden Punch Dark Physical 55 1000 15 0 This move inflicts damage and has no secondary effect. null null null null null
195 Gnaw Dark Physical 55 95 25 0 This move has a 15% chance to cause the foe to cringe. If the used a second time, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
85 Dark Blade Dark Physical 65 80 40 0 This move has a 35% chance of cause bleeding at the foe. Bleeding Probability: 35 null null null null
411 Shadow Slash Dark Physical 65 95 5 0 This move has increased critical hit ratio (4x). Critic Level: 3 null null null null
88 Dark Roar Dark Special 70 100 25 0 This move inflicts damage and has no secondary effect. null null null null null
409 Shadow Game Dark Physical 75 80 15 0 High priority move. null null null null null
344 Pitch Black Dark Physical 75 75 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
313 Moon Impact Dark Physical 80 85 15 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
57 Chomp Dark Physical 80 80 10 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. Defense Decrease: 1 null null null null
423 Sinister Wave Dark Special 85 90 15 0 This move inflicts damage and has no secondary effect. null null null null null
406 Shadow Blade Dark Physical 90 80 10 0 This move has a 35% chance of cause bleeding at the foe. Bleeding Probability: 35 null null null null
248 Ink Bomb Dark Special 90 70 10 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
93 Deadly Beat Dark Physical 105 75 10 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
412 Shadow Strike Dark Special 120 60 10 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
290 Lunar Liberation Dark Special 120 80 5 -1 This move has a 30% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 30 null null null null
298 Mega Fang Dark Physical 120 75 5 0 This move inflicts damage and has no secondary effect. null null null null null
534 Undefined Blast Dark Special 120 95 5 -1 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
443 Soul Reap Dark Physical 140 95 5 0 The user takes recoil damage equal to 50% of the damage dealt to the Opponent Recoil Damage Percent: 50 null null null null
338 Pendulum Swing Dark Physical 150 95 5 -1 Turn consuming move. Next turn user has to rest and can not use any move. Low priority move. Next Turn Rest: 1 null null null null
22 Bane Claw Dark Physical 160 90 5 -1 Turn consuming move. Next turn user has to rest and can not use any move. Low priority move. Next Turn Rest: 1 null null null null
110 Dragon Eye Dragon Special 0 1000 15 0 This move chooses one of the user’s Stats at random and raises it by 2 stages. It can raise one of the user’s Attack, Defense, Speed, Special Attack, Special Defense, Accuracy or Evasion stat. Random Stat Gain: 2 null null null null
119 Drake Dance Dragon Status 0 1000 5 0 This move increases the user's Attack and Speed stat by 2 stages and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 2 Speed Gain: 2 null null null
112 Dragon Power Dragon Special 1 100 10 0 This move always deals 55 damage and has a critical hit ratio of 0%. Constant Damage: 55 null null null null
552 Whip Dragon Physical 30 80 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
373 Quick Twister Dragon Special 40 100 25 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
109 Dragon Chop Dragon Physical 45 85 15 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2 null null null null
111 Dragon Fire Dragon Special 65 90 25 0 This move has a 35% chance of paralyzing the foe. Paralyze Probability: 35 null null null null
118 Drake Claw Dragon Physical 75 90 25 0 This move inflicts damage and has no secondary effect. null null null null null
115 Dragon Wind Dragon Physical 95 75 10 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
107 Dragon Aura Dragon Special 95 85 10 0 This move inflicts damage and has no secondary effect. null null null null null
113 Dragon Strike Dragon Physical 115 95 10 -5 Very low priority move. null null null null null
114 Dragon Tornado Dragon Special 120 90 10 -1 This move has a 100% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Low priority move. Cringe Probability: 100 null null null null
108 Dragon Blitz Dragon Physical 120 70 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
333 Ozone Burst Dragon Special 120 85 5 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 25 null null null null
306 Meteor Rain Dragon Special 150 85 5 0 This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. SpAttack Gain: -2 null null null null
377 Rampage Dragon Physical 155 95 10 0 The user takes recoil damage equal to 45% of the damage dealt to the Opponent Recoil Damage Percent: 45 null null null null
518 Total Eclipse Dragon Special 160 80 5 -1 This move inflicts damage and has no secondary effect. null null null null null
418 Shock Electric Status 0 95 5 0 This move has a 100% chance of paralyzing the foe. Paralyze Probability: 100 null null null null
134 Electricity Charge Electric Status 0 1000 10 0 This move increases the user’s Special Attack and Special Defense stat by 1 stage and will not work once 5 stages are gained. SpAttack Gain: 1 SpDefense Gain: 1 null null null
215 High Voltage Electric Status 0 1000 20 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 SpAttack Gain: 1 null null null
130 Electric Discharge Electric Special 1 100 25 0 This move Power varies randomly. This move has a 20% chance of having 15 Power, a 20% chance of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having 45 Power, a 10% chance of having 65 Power, a 10% chance of hav Constant Random Power: Yes null null null null
132 Electric Sparks Electric Special 20 85 20 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
136 Electrocute Electric Special 45 95 25 0 This move has a 15% chance of paralyzing the foe. Paralyze Probability: 15 null null null null
135 Electro Net Electric Special 60 85 15 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
131 Electric Orb Electric Special 60 80 15 0 This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. Speed Gain: 1 null null null null
512 Thunder Ray Electric Special 60 80 20 0 This move has a 70% chance of paralyzing the foe. Paralyze Probability: 70 null null null null
513 Thunder Spear Electric Physical 60 85 15 0 This move has a 35% chance of paralyzing the foe. Paralyze Probability: 35 null null null null
447 Sparkbite Electric Physical 65 90 25 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move has a 15% chance of paralyzing the foe. Cringe Probability: 15 Paralyze Probability: 15 null null null
137 Electrode Spark Electric Special 65 1000 15 0 This move does not miss. null null null null null
184 Fritz Electric Physical 65 85 20 0 This move has a 35% chance of paralyzing the foe. Paralyze Probability: 35 null null null null
509 Thunder Claw Electric Physical 75 85 15 0 This move has a 15% chance of paralyzing the foe. This move has increased critical hit ratio (2x). Paralyze Probability: 15 Critic Level: 2 null null null
511 Thunder Jolt Electric Physical 90 80 15 0 This move has a 40% chance of paralyzing the foe. Paralyze Probability: 40 null null null null
419 Shock Punch Electric Physical 90 85 10 0 This move has a 15% chance of paralyzing the foe. Paralyze Probability: 15 null null null null
554 Wild Rush Electric Physical 95 95 20 0 The user takes recoil damage equal to 25% of the damage dealt to the Opponent Recoil Damage Percent: 25 null null null null
133 Electric Strike Electric Special 95 80 20 0 This move has a 35% chance of paralyzing the foe. Paralyze Probability: 35 null null null null
48 Burning Shock Electric Special 95 75 10 0 This move has a 50% chance of paralyzing the foe. Paralyze Probability: 50 null null null null
84 Cyber Shock Electric Special 100 80 10 0 This move has a 25% chance of paralyzing the foe. Freeze Probability: 25 null null null null
253 Ion Cannon Electric Special 100 70 10 0 This move increases the user's Special Attack stat by 1 stage and will not work once 5 stages are gained. Attack Gain: 1 null null null null
283 Lightning Ball Electric Special 100 75 10 0 This move has a 50% chance of paralyzing the foe. Paralyze Probability: 50 null null null null
500 Tesla Coil Electric Special 100 85 10 -1 This move has a 100% chance of paralyzing the foe. Low priority move. Paralyze Probability: 100 null null null null
284 Lightning Bolt Electric Special 110 80 15 0 This move has a 15% chance of paralyzing the foe. Paralyze Probability: 15 null null null null
510 Thunder Fall Electric Special 120 80 5 0 This move has a 35% chance of paralyzing the foe. Paralyze Probability: 35 null null null null
508 Thunder Electric Special 140 55 10 0 This move has a 100% chance of paralyzing the foe. Paralyze Probability: 100 null null null null
461 Static Cannon Electric Special 140 45 5 0 This move has a 100% chance of paralyzing the foe. Paralyze Probability: 100 null null null null
359 Predict Fighting Status 0 1000 5 3 This move increases the user's Evasion stat by 3 stage and will not work once 5 stages are increased. Very high priority move. Evasion Gain: 3 null null null null
319 Muscle Tense Fighting Status 0 1000 15 0 This move increases the user's Attack and Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 Defense Gain: 1 null null null
332 Overthrow Fighting Physical 1 100 25 0 Power dealt is equal to the level of the target. Power Equal Level: Yes null null null null
507 Thrust Fighting Physical 20 85 25 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
448 Speed Punch Fighting Physical 35 100 35 1 High priority move. null null null null null
123 Dual Kick Fighting Physical 35 85 30 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2 null null null null
75 Counter Strike Fighting Physical 45 95 35 -4 The attack only doubles in power if it is used second and only if hit by an opponent first. Very low priority move. Double Power If Goes Last: Yes null null null null
260 Judo Chop Fighting Physical 45 95 30 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
204 Hard Slam Fighting Physical 55 95 15 0 This move inflicts damage and has no secondary effect. null null null null null
433 Slide Kick Fighting Physical 55 95 20 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
450 Spin Kick Fighting Physical 60 85 20 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
528 Trip Kick Fighting Physical 65 85 15 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
178 Focus Force Fighting Physical 65 80 15 0 This move has a 35% chance of paralyzing the foe. Paralyze Probability: 35 null null null null
21 Awakening Slap Fighting Physical 70 85 15 0 This move inflicts double damage on sleeping foe. This move will also wake up opponent. Wake Up Enemy: Yes Double Damage Sleep Foe: Yes null null null
117 Drain Strike Fighting Physical 70 80 10 0 The user gains HP equal to 50% of the damage the opponent took. Life Absorb Damage Percent: 50 null null null null
146 Examination Fight Fighting Physical 70 1000 10 -1 Low priority move. null null null null null
451 Spinning Punch Fighting Physical 70 85 15 0 This move has a 25% chance of confusing the foe. Confuse Probability: 25 null null null null
551 Weak Point Fighting Physical 75 80 25 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
187 Full Nelson Fighting Physical 75 90 20 0 This move inflicts damage and has no secondary effect. null null null null null
7 Aerial Dive Fighting Physical 85 75 15 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
472 Stone Smash Fighting Special 85 80 20 0 This move lets you pass certain rocks on the map. If any Monster in your team knows this move you will be able to pass certain rocks on the map. This move has a 50% chance to cause the foe to cringe. If the user attacks second, it cannot make th Cringe Probability: 50 null null null null
177 Flying Kick Fighting Physical 90 80 15 0 This move inflicts damage and has no secondary effect. null null null null null
506 Throw Over Fighting Physical 100 65 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
23 Bear Down Fighting Physical 110 85 10 0 This move decreases the User's Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Gain: -1 null null null null
201 Grudge Fighting Physical 120 75 5 0 This move inflicts damage and has no secondary effect. null null null null null
527 Tricky Punch Fighting Physical 120 50 5 0 If this move hits, target will become confused for 1-5 turns. Confuse Probability: 100 null null null null
61 Clinch Fighting Physical 125 95 5 0 This move decreases the user's Defense and Special Defense stats by 1 stage and will not work once 5 stages are decreased. null null null null null
64 Concentration Blast Fighting Special 130 60 5 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. SpDefense Decrease: 1 null null null null
485 Super Strength Fighting Physical 130 100 5 0 This move decreases the enemy's Attack and Defense stat by 2 stage and will not work once 5 stages are decreased. Attack Gain: -2 Defense Gain: -2 null null null
24 Beat Up Fighting Physical 135 85 10 0 The user takes recoil damage equal to 25% of the damage dealt to the Opponent Recoil Damage Percent: 25 null null null null
259 Jet Kick Fighting Physical 140 80 10 0 The user takes recoil damage equal to 15% of the damage dealt to the Opponent Recoil Damage Percent: 15 null null null null
65 Concentration Punch Fighting Physical 165 55 10 -1 This move inflicts damage and has no secondary effect. Low priority move. null null null null null
148 Exhausting Strike Fighting Physical 1000 1000 5 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does not have any KO preventing effects. After this move used user will become fainted. Knock Out: Yes Recoil Damage Percent: 100 null null null
158 Fire Ring Fire Status 0 1000 10 0 This move will restore user's HP instantly equal to 35% of it's Maximum HP. Life Gain User MaximumHP Percent: 35 null null null null
190 Ghost Flare Fire Status 0 100 5 0 This move has a 100% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 100 null null null null
287 Live Coal Fire Status 0 95 40 0 This move has a 100% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 100 null null null null
161 Fireball Fire Special 25 90 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
243 Ignite Fire Special 35 1000 15 0 This move has a 20% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 20 null null null null
166 Flame Spout Fire Special 50 95 20 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 15 null null null null
163 Flame Armor Fire Physical 55 85 25 0 This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. Speed Gain: 1 null null null null
42 Bright Flame Fire Special 60 80 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
170 Flare Fire Special 65 90 10 0 This move will do double when User's CurrentHP is below half of its MaximumHP. Double Damage Half User MaximumHP: Yes null null null null
160 Fire Wheel Fire Physical 70 85 30 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 15 null null null null
165 Flame Punch Fire Physical 75 90 15 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 15 null null null null
156 Fire Claw Fire Physical 75 85 15 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. This move has increased critical hit ratio (2x). Burn Probability: 15 Critic Level: 2 null null null
326 Napalm Fire Special 75 85 15 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 15 null null null null
453 Split Blast Fire Special 75 85 10 0 This move has a 20% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 20 null null null null
171 Flarebite Fire Physical 85 85 15 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 15 Cringe Probability: 15 null null null
169 Flaming Kick Fire Physical 85 75 10 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. This move has increased critical hit ratio (2x). Burn Probability: 15 Critic Level: 2 null null null
167 Flame Tail Fire Physical 90 85 10 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 15 null null null null
168 Flame Twister Fire Special 95 85 10 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 25 null null null null
211 Hellfire Fire Special 95 55 5 0 This move has a 100% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 100 null null null null
266 Lava Wave Fire Special 95 95 15 -1 This move has a 35% chance of burning the foe. If foe is Frozen, this move will replace it. Burn Probability: 35 null null null null
67 Conflagration Fire Special 95 80 20 0 This move has a 35% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 35 null null null null
293 Magma Beam Fire Special 100 70 10 0 This move has a 35% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 35 null null null null
164 Flame Orb Fire Special 105 85 5 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 25 null null null null
209 Heat Blast Fire Special 120 85 5 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 15 null null null null
246 Inferno Fire Special 120 95 5 -1 This move has a 50% chance of burning the foe. If foe is Frozen, this move will replace it. Burn Probability: 50 null null null null
247 Inferno Onrush Fire Physical 120 90 5 0 This move has a 70% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user takes recoil damage equal to 50% of the damage dealt to the Opponent. Burn Probability: 70 Recoil Damage Percent: 50 null null null
230 Hyper Flame Fire Special 120 85 10 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 25 null null null null
553 Whispy Strike Fire Physical 120 95 5 -1 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
47 Burning Breath Fire Special 125 85 5 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 15 null null null null
157 Fire Rain Fire Physical 135 85 15 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user takes recoil damage equal to 25% of the damage dealt to the Opponent Recoil Damage Percent: 25 Burn Probability: 25 null null null
302 Melt Down Fire Special 145 85 5 0 This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. SpAttack Gain: -2 null null null null
155 Fire Burst Fire Special 150 60 5 0 This move has a 35% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 35 null null null null
101 Detonation Fire Special 150 75 15 0 The user takes recoil damage equal to 20% of the damage dealt to the Opponent Recoil Damage Percent: 20 null null null null
159 Fire Storm Fire Special 155 95 5 0 Requires two turns to use. User can not change Monster or use another move until move completed. Multiple Turn To Complete: 2 null null null null
37 Bomber Fire Physical 1000 1000 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent has a KO preventing effect. After this move is used, the user will faint. Knock Out: Yes Recoil Damage Percent: 100 null null null
17 Atmosphere Flame Fire Special 1000 20 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does has KO preventing effects. Hit accuracy will be determined by this formula: hit accuracy = ((level of user - level of enemy)+20)% Knock Out: Yes null null null null
339 Perch Flying Status 0 1000 20 0 This move restores user's HP equal to 30% of its MaximumHP. Life Gain User MaximumHP Percent: 30 null null null null
345 Plume Waltz Flying Status 0 1000 20 0 This move decreases the enemy's Attack stat by 2 stages and will not work once 5 stages are decreased. Attack Decrease: 2 null null null null
474 Storm Fist Flying Special 20 85 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
544 Void Flying Special 35 95 40 1 High priority move. null null null null null
483 Super Peck Flying Physical 40 100 30 0 This move inflicts damage and has no secondary effect. null null null null null
189 Gale Flying Special 45 95 35 0 This move inflicts damage and has no secondary effect. null null null null null
428 Sky Slash Flying Physical 50 1000 25 0 This move has increased Accuracy. null null null null null
558 Wing Slam Flying Physical 60 90 40 0 This move inflicts damage and has no secondary effect. null null null null null
560 Wispy Slice Flying Special 60 95 25 0 This move has a 60% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 60 null null null null
4 Acrobatic Strike Flying Physical 60 85 15 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
10 Air Scythe Flying Special 65 70 15 0 This move has increased critical hit ratio (4x). Critic Level: 3 null null null null
62 Clutch Flying Physical 65 85 15 0 This move inflicts damage and has no secondary effect. null null null null null
150 Extreme Dive Flying Physical 65 90 15 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
176 Fly Dance Flying Special 65 85 25 0 This move has a 35% chance of confusing the foe. Confuse Probability: 35 null null null null
538 Vampiric Strike Flying Special 65 85 15 0 The user gains HP equal to 40% of the damage the opponent took. Life Absorb Damage Percent: 45 null null null null
557 Wind Wave Flying Special 75 75 15 0 This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. Speed Gain: 1 null null null null
532 Twister Beak Flying Physical 85 80 25 0 This move inflicts damage and has no secondary effect. null null null null null
226 Hurricane Wing Flying Physical 90 80 15 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
175 Fly Flying Physical 95 95 15 0 Requires two turns to use. The user takes off on the first turn, and then dives to attack on the second. It can also be used outside of battle to travel from one town to the other. The user has to have visited that town before traveling there with the Multiple Turn To Complete: 2 null null null null
102 Diamond Wind Flying Special 100 95 10 -1 This move inflicts damage and has no secondary effect. null null null null null
516 Tornado Flying Physical 110 65 10 0 This move inflicts damage and has no secondary effect. null null null null null
495 Tempest Flying Physical 130 65 10 0 This move has 35% chance to confuse target for 1-5 turns. Confuse Probability: 35 null null null null
6 Aerial Assault Flying Physical 130 95 15 0 The user takes recoil damage equal to 50% of the damage dealt to the Opponent Recoil Damage Percent: 50 null null null null
105 Dive Bomb Flying Physical 150 90 5 0 The user takes recoil damage equal to 50% of the damage dealt to the Opponent Recoil Damage Percent: 50 null null null null
427 Sky Dive Flying Physical 160 70 5 0 Requires two turns to use. The user flys high on the first turn, and then dives to attack on the second turn. Move preventing status problems will end this move. Has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot ma Multiple Turn To Complete: 2 Cringe Probability: 35 null null null
452 Spirit Dance Ghost Status 0 1000 15 0 This move randomly increases 2 stats of Monster 1 stage. Gain 2 Random Stats: 1 null null null null
86 Dark Mind Ghost Status 0 1000 20 0 This move randomly decreases enemy's 2 stats by 1 stage. Decrease 2 Random Stats: 1 null null null null
224 Horror Chant Ghost Status 0 1000 10 0 This move randomly decreases enemy's 1 stat by 2 stages. Decrease 1 Random Stat: 2 null null null null
27 Black Shadow Ghost Special 1 90 10 0 This move always deals 60 damage and has a critical hit ratio of 0%. Constant Damage: 60 null null null null
217 Hollow Bubbles Ghost Special 20 80 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
459 Startle Ghost Physical 35 95 20 0 This move has a 35% chance of paralyzing the foe. Paralyze Probability: 35 null null null null
395 Salivate Ghost Physical 35 100 40 0 This move has a 35% chance of paralyzing the foe. Paralyze Probability: 35 null null null null
245 Incognito Ghost Physical 45 95 35 1 High priority move. null null null null null
9 Air Blast Ghost Special 50 90 15 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
145 Evil Eye Ghost Special 55 85 10 0 If the foe is afflicted with a status problem, the power of this move doubles. Double Power On Status Problem Target: Yes null null null null
193 Gloom Punch Ghost Physical 65 1000 15 0 This move inflicts damage and has no secondary effect. null null null null null
408 Shadow Fang Ghost Physical 75 80 20 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
481 Super Drain Ghost Special 80 80 5 0 The user gains HP equal to 50% of the damage the opponent took. Life Absorb Damage Percent: 50 null null null null
91 Darkness Ball Ghost Special 80 80 15 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. SpDefense Decrease: 1 null null null null
199 Green Heal Grass Status 0 1000 10 0 This move will restore user's HP instantly equal to 35% of it's MaximumHP. Life Gain User MaximumHP Percent: 35 null null null null
212 Herbal Guard Grass Status 0 1000 20 0 This move increases the user's Defense stat by 2 stages and will not work once 5 stages are gained or if the user's Defense stat is 2000. Defense Gain: 2 null null null null
206 Healing Aroma Grass Status 0 1000 5 0 This move restores all team Monsters sleep, poison, paralysis, freeze, burn, bleed, confuse and sleep problems. Cure All Status Problems: Yes Affects All Party: Yes null null null
154 Fertilize Grass Status 0 1000 25 0 This move increases the user’s Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained. Attack Gain: 1 SpAttack Gain: 1 null null null
174 Fluffy Spore Grass Status 0 1000 25 0 This move decreases the enemy's Speed stat by 2 stage and will not work once 5 stages are decreased. Speed Decrease: 2 null null null null
252 Insomnia Seed Grass Status 0 70 10 0 This move has a 100% chance of confusing the foe. Confuse Probability: 100 null null null null
487 Sweet Smell Grass Status 0 1000 40 0 This move decreases the enemy's Evasion stat by 1 stage and will not work once 5 stages are decreased. Evasion Decrease: 1 null null null null
454 Spore Epidemic Grass Status 0 70 20 0 This move will cause opponent to fall asleep for 1-5 turns. Sleep Probability: 100 null null null null
383 Reed Lullaby Grass Status 0 45 20 0 This move will cause opponent to fall asleep for 1-5 turns. Sleep Probability: 100 null null null null
393 Root Grass Status 0 1000 5 0 This move traps the target, preventing switching and escape. This move restores user's HP equal to 20% of their MaximumHP. Life Gain User MaximumHP Percent: 20 Prevent Enemy Switch Monster Turns: 2-5 null null null
341 Photosynthesis Grass Status 0 1000 5 0 If weather is cloudy restored HP is equal to 25% of User's MaximumHP else if weather is normal restored HP is equal to 50% of User's MaximumHP else if weather is Cloudless restored HP is equal to 75% of User's MaximumHP. Cloudless Weather HP Restore: Yes null null null null
400 Seed Gun Grass Physical 25 80 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
258 Ivy Lash Grass Physical 45 95 15 0 This move inflicts damage and has no secondary effect. null null null null null
455 Squeeze Grass Physical 50 80 20 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
198 Grass Rope Grass Special 55 90 25 0 This move inflicts damage and has no secondary effect. null null null null null
323 Mystical Leaves Grass Special 65 1000 15 0 This move does not miss. null null null null null
414 Sharp Leaf Grass Physical 70 90 20 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
270 Leaf Tempest Grass Special 70 80 10 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
267 Leaf Claw Grass Physical 75 85 15 0 This move has a 15% chance of cause bleeding at the foe. This move has increased critical hit ratio (2x). Bleeding Probability: 15 Critic Level: 2 null null null
399 Seed Grenade Grass Physical 75 90 20 0 This move inflicts damage and has no secondary effect. null null null null null
504 Thorny Strike Grass Physical 75 80 20 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
229 Hyper Drain Grass Special 90 70 10 0 The user gains HP equal to 50% of the damage the opponent took. Life Absorb Damage Percent: 50 null null null null
269 Leaf Sword Grass Physical 95 80 20 0 This move has a 35% chance of causing bleeding to the foe. This move has increased critical hit ratio (2x). Bleeding Probability: 35 Critic Level: 2 null null null
36 Bomb Shell Grass Physical 95 85 15 0 This move inflicts damage and has no secondary effect. null null null null null
449 Spike Whip Grass Physical 95 70 10 0 This move increases user's critical chance 1 stage. Gain Critical: 1 null null null null
440 Solar Claw Grass Physical 120 95 5 -1 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
486 Super Vine Grass Physical 125 75 10 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
33 Body Slam Grass Physical 125 100 15 0 The user takes recoil damage equal to 35% of the damage dealt to the Opponent. Recoil Damage Percent: 35 null null null null
25 Berserker Plant Grass Special 150 90 10 0 After this move used, user will become exhausted and have to rest next turn. Next Turn Rest: 1 null null null null
76 Crash Impact Grass Physical 155 95 5 0 The user takes recoil damage equal to 55% of the damage dealt to the Opponent. Recoil Damage Percent: 55 null null null null
268 Leaf Hurricane Grass Special 160 75 5 0 This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. SpAttack Gain: -2 null null null null
125 Dust Throw Ground Status 0 1000 10 0 This move decreases the enemy’s Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
128 Earth Shock Ground Physical 1 100 40 0 This move Power varies randomly. This move has a 20% chance of having 15 Power, a 20% chance of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having 45 Power, a 10% chance of having 65 Power, a 10% chance of hav Constant Random Power: Yes null null null null
318 Mud Sling Ground Special 15 100 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
39 Bone Slam Ground Physical 25 80 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
40 Boomerang Strike Ground Physical 55 80 15 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2 null null null null
126 Earth Rage Ground Physical 55 95 15 0 This move will do double when User's CurrentHP is below half of its MaximumHP. Double Damage Half User MaximumHP: Yes null null null null
124 Dust Illusionist Ground Special 60 80 20 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
103 Disabling Threat Ground Physical 60 80 20 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
316 Mud Blast Ground Special 60 85 10 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
499 Terrorize Ground Physical 60 90 10 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
317 Mud Grenade Ground Special 65 75 10 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
392 Roll Crush Ground Physical 70 85 20 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
173 Flatten Ground Physical 70 85 15 0 Flatten inflicts damage and lowers the target’s Speed stat by one stage null null null null null
49 Burrow Ground Physical 75 95 20 0 Requires two turns to use. While in the underground, the user is invulnerable to most of the attacks. null null null null null
537 Vampiric Horn Ground Special 75 75 10 0 The user gains HP equal to 50% of the damage the opponent took. Life Absorb Damage Percent: 50 null null null null
497 Terra Storm Ground Physical 75 75 10 0 This move has increased critical hit ratio (5x). Critic Level: 4 null null null null
121 Drill Slam Ground Physical 85 85 10 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
38 Bone Mace Ground Physical 90 80 25 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
498 Terraform Ground Special 95 80 10 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. null null null null null
188 Gaia Crush Ground Physical 100 75 10 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
127 Earth Shaker Ground Physical 120 80 5 0 This move inflicts damage and has no secondary effect. null null null null null
354 Power Blast Ground Special 120 65 5 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. Defense Decrease: 1 null null null null
396 Sand Storm Ground Physical 125 80 10 -1 This move inflicts damage and has no secondary effect. null null null null null
200 Ground Shatter Ground Physical 125 80 5 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
162 Fissure Ground Physical 1000 30 5 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does not have any KO preventing effects. Knock Out: Yes null null null null
401 Select Monster Ice Special 0 1000 50 8 This move only lets you switch your current Monster with another Monster in your team. null null null null null
536 Use Item Ice Special 0 1000 50 8 This move lets you use item when you are the battle. This item can be used on any monster in the party null null null null null
238 Ice Needles Ice Physical 15 100 35 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
242 Ice Sword Ice Physical 35 100 35 1 This move has a 25% chance of cause bleeding at the foe. High priority move. Bleeding Probability: 25 null null null null
202 Hail Stone Ice Special 35 95 30 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 15 null null null null
439 Snowfall Ice Special 40 100 35 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 15 null null null null
185 Frost Breeze Ice Special 45 95 15 -1 Always hit critical. Low priority. Critic Level: 5 null null null null
181 Freezing Breath Ice Special 45 80 15 0 This move has increased critical hit ratio (5x). This move has a 20% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Critic Level: 4 Freeze Probability: 20 null null null
186 FrostBite Ice Special 50 75 15 0 This move has a 50% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 50 null null null null
556 Wind Chill Ice Special 55 90 15 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
438 Snow Rain Ice Physical 60 90 10 0 This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 25 null null null null
71 Corona Ray Ice Special 60 95 25 0 This move inflicts damage and has no secondary effect. null null null null null
192 Glacier Ice Special 70 80 15 0 This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. Speed Gain: 1 null null null null
182 Freezing Fang Ice Physical 70 90 20 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 15 Cringe Probability: 15 null null null
236 Ice Claw Ice Physical 75 85 15 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. This move has increased critical hit ratio (2x). Freeze Probability: 15 Critic Level: 2 null null null
179 Freeze Punch Ice Physical 80 85 15 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it. Freeze Probability: 15 null null null null
237 Ice Fall Ice Special 90 80 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
235 Ice Blade Ice Physical 90 85 15 0 This move has a 20% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 20 null null null null
239 Ice Pillar Ice Physical 95 85 10 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 15 null null null null
180 Freeze Wave Ice Special 95 95 15 -1 This move has a 40% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 40 null null null null
240 Ice Ray Ice Special 120 80 5 0 This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 25 null null null null
241 Ice Storm Ice Special 140 60 10 0 This move has a 35% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Freeze Probability: 35 null null null null
456 Star Freeze Ice Special 150 90 5 -1 This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Low priority move. Freeze Probability: 25 null null null null
63 Cold Crush Ice Physical 155 95 5 -1 Turn consuming move. Next turn user has to rest and can not use any move. Low priority move. Next Turn Rest: 1 null null null null
2 Absolute Zero Ice Special 1000 20 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does has any KO preventing effects. Knock Out: Yes null null null null
480 Super Cold Ice Special 1000 20 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent has a KO preventing effect. Hit accuracy will be determined by this formula: hit accuracy = ((level of user - level of enemy)+20)% Knock Out: Yes null null null null
559 Wishing Star Light Status 0 1000 15 0 This move will restore user's HP instantly equal to 25% of it's MaximumHP. Life Gain User MaximumHP Percent: 25 null null null null
410 Shadow Purge Light Status 0 1000 5 1 Turn consuming move. Next turn user has to rest and can not use any move. This move recovers user's HP equal to 75% of its MaximumHP. High priority move. Next Turn Rest: 1 Life Gain User MaximumHP Percent: 75 null null null
322 Mystic Dance Light Status 0 1000 5 0 This move increases the user's Special Attack, Special Defense, and Speed stats by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Speed Gain: 1 SpAttack Gain: 1 SpDefense Gain: 1 null null
43 Bright Light Light Status 0 1000 40 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
98 Destroy Clouds Light Status 0 1000 5 0 This move makes the weather Cloudless for entire battle. Cloudless weather decreases water and ice type moves power by 25% and increases fire and light type moves power by 25%. Makes Weather Cloudless: Yes null null null null
273 Light Armor Light Status 0 1000 20 0 This move increases the user's Special Defense stat by 1 stages and will not work once 5 stages are gained or if the user's Speed stat is 2000. SpDefense Gain: 2 null null null null
279 Light Restore Light Status 0 1000 5 0 If weather is cloudy restored HP is equal to 25% of User's MaximumHP. If weather is normal restored HP is equal to 50% of User's MaximumHP. If weather is Cloudless restored HP is equal to 75% of User's MaximumHP. Cloudless Weather HP Restore: Yes null null null null
281 Light Up Light Status 0 1000 40 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
194 Glowing Tail Light Status 0 1000 10 -2 This move increases the user's Special Attack stat by 3 stage and will not work once 5 stages are gained or if the user's Special Attack stat is 2000. Low priority move. Attack Gain: 3 null null null null
278 Light Rays Light Special 40 60 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
54 Charged Ray Light Special 50 85 10 0 This move increases the user's Special Attack stat by 1 stage and will not work once 5 stages are gained. SpAttack Gain: 1 null null null null
478 Sunlight Light Special 60 90 15 0 This move inflicts double damage if weather is Cloudless. Double Damage If Cloudless Weather: Yes null null null null
276 Light Fang Light Physical 65 95 15 0 This move inflicts damage and has no secondary effect. null null null null null
285 Lightning Sword Light Special 65 85 15 0 This move has increased critical hit ratio (2x). null null null null null
172 Flash Ray Light Special 70 90 20 0 This move has 15% chance to confuse target for 1-5 turns. Confuse Probability: 15 null null null null
92 Dazzle Blast Light Special 75 75 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
140 Energy Jewel Light Special 75 90 25 0 This move inflicts damage and has no secondary effect. null null null null null
458 Star Ray Light Special 75 1000 5 0 This move inflicts damage and has no secondary effect. null null null null null
275 Light Bolt Light Special 80 85 15 0 This move inflicts damage and has no secondary effect. null null null null null
274 Light Blast Light Special 85 80 10 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. SpDefense Decrease: 1 null null null null
20 Aura Orb Light Special 85 1000 5 0 This move does not miss. null null null null null
282 Light Wave Light Special 90 70 5 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
379 Ray Cannon Light Special 90 75 15 0 This move decreases the enemy’s Special Defense stat by 1 stage and will not work once 5 stages are decreased. SpDefense Decrease: 1 null null null null
280 Light Slash Light Physical 95 85 10 0 This move inflicts damage and has no secondary effect. null null null null null
277 Light Purge Light Special 95 85 5 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. SpDefense Decrease: 1 null null null null
74 Cosmic Cyclone Light Special 95 85 10 -1 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Low priority move. Accuracy Decrease: 1 null null null null
442 Solar Wind Light Special 120 80 5 -1 This move has a 30% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 30 null null null null
529 Triple Ray Light Special 120 60 15 0 This move has a 15% chance of burning the foe. This move has a 15% chance of freezing the foe. This move has a 15% chance of paralyzing the foe. Freeze Probability: 15 Paralyze Probability: 15 Burn Probability: 15 null null
441 Solar Ray Light Special 140 95 10 0 Requires two turns to use. First turn stores energy and at second turn hits. Move preventing status problems will end this move. If a monster is Frozen, this move will thaw it out. User can not change Monster or use another move until move co Multiple Turn To Complete: 2 null null null null
479 Super Beam Light Special 150 90 5 0 Requires two turns to use. First turn focuses energy and at second turn hits. Move preventing status problems will end this move. If a monster is Frozen, this move will thaw it out. User can not change Monster or use another move until move c Multiple Turn To Complete: 2 null null null null
13 Ancient Light Light Special 150 50 5 0 This move decreases the enemy's Accuracy stat by 2 stages and will not work once 5 stages are decreased. Accuracy Decrease: 2 null null null null
19 Aura Heal Normal Status 0 1000 5 0 This move heals every team member, even if they are not at the battleground. This move restores 20% of team Monsters MaximumHP. Affects All Party: Yes Life Gain User MaximumHP Percent: 20 null null null
8 Agility Normal Status 0 1000 40 0 This move increases the user’s Speed stat by 1 stage and will not work once 5 stages are gained or if the user’s Speed stat is 2000. Speed Gain: 1 null null null null
26 Black Mist Normal Status 0 1000 5 0 This move effects simply reset the stat levels of both active Monsters to 0. Reset All Stat Gains: Yes null null null null
70 Copycat Normal Status 0 1000 10 -10 This move copies the enemy's last used move. New move will be useable for only that battle Copies Last Used Move: Yes null null null null
77 Cripple Normal Status 0 1000 40 0 This move decreases the enemy’s Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
66 Concentration Rest Normal Status 0 1000 5 0 This move fully restores user’s MaximumHP. User can not change Monster or use another move until move completed. Life Gain User MaximumHP Percent: 100 Multiple Turn To Complete: 2 null null null
59 Claw Sharpen Normal Status 0 1000 40 0 This move increases the user's Attack stat by 1 stage and will not work once 5 stages are gained. Attack Gain: 1 null null null null
56 Chest Beat Normal Status 0 1000 10 0 This move increases the user's Attack stat by 10 stages and decreases Defense stat 10 stages. Though stat stages cannot pass +5 and -5. Attack Gain: 10 Defense Gain: -10 null null null
51 Camouflage Normal Status 0 1000 15 0 This move increases the user’s Evasion stat by 2 stage and will not work once 5 stages are increased. Evasion Gain: 2 null null null null
83 Curl Up Normal Status 0 1000 45 0 This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. Defense Gain: 1 null null null null
106 Double Time Normal Status 0 1000 10 0 This move increases the user’s Evasion stat by 2 stage and will not work once 5 stages are increased. Evasion Gain: 2 null null null null
139 Encase Normal Status 0 1000 40 0 This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. Defense Gain: 1 null null null null
144 Equality Normal Physical 0 1000 5 0 This move makes target's HP equal to user's HP. Makes Target HP Equal To User: Yes null null null null
262 Knife Dance Normal Status 0 1000 25 0 This move increases the user’s Attack stat by 2 stages and will not work once 5 stages are gained. Attack Gain: 2 null null null null
223 Horrifying Stare Normal Status 0 90 35 0 This move decreases the enemy's Attack stat by 2 stage and will not work once 5 stages are decreased. Attack Decrease: 2 null null null null
225 Howl Normal Status 0 1000 40 0 This move decreases the enemy’s Attack stat by 1 stage and will not work once 5 stages are decreased. Attack Decrease: 1 null null null null
183 Fright Face Normal Status 0 1000 25 0 This move decreases the enemy's Speed stat by 2 stage and will not work once 5 stages are decreased. Speed Decrease: 2 null null null null
208 Healing Chime Normal Status 0 1000 5 0 This move removes team's status problems, including sleep, poison, paralysis, freeze, burn, bleed, confuse and sleep. Cure All Status Problems: Yes Affects All Party: Yes null null null
475 Strange Dance Normal Status 0 80 10 0 This move will cause opponent to fall asleep for 1-5 turns. Sleep Probability: 100 null null null null
471 Stone Skin Normal Physical 0 1000 5 0 This move increases the user's Defense and Special Defense stat by 2 stages and will not work once 5 stages are gained or if the user's increased stat is 2000. Defense Gain: 2 SpDefense Gain: 2 null null null
490 Tail Wag Normal Status 0 1000 40 0 This move decreases the enemy’s Defense stat by 1 stage and will not work once 5 stages are decreased. Defense Decrease: 1 null null null null
445 Sound Wave Normal Status 0 65 12 0 If this move hits, target will become confused for 1-5 turns. Confuse Probability: 100 null null null null
526 Tricky Fun Normal Status 0 1000 10 0 This move decreases the enemy's Special Attack stat by 2 stage and will not work once 5 stages are decreased. SpAttack Decrease: 2 null null null null
514 Tickle Normal Status 0 75 25 0 This move decreases the enemy's Attack, Defense and Accuracy stats by 1 stage and will not work once 5 stages are decreased. Attack Decrease: 1 Defense Decrease: 1 Accuracy Decrease: 1 null null
515 Topple Dance Normal Status 0 80 20 0 If this move hits, target will become confused for 1-5 turns. Confuse Probability: 100 null null null null
562 Work Out Normal Status 0 1000 5 0 This move increases the user's Attack, Special Attack, and Speed stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 SpAttack Gain: 1 Speed Gain: 1 null null
564 Rest Normal Status 0 100 5 0 null null null null null null
382 Recover Rest Normal Status 0 1000 10 0 This move will restore user's HP instantly equal to 35% of it's MaximumHP. Life Gain User MaximumHP Percent: 35 null null null null
385 Regular Heal Normal Status 0 1000 5 0 This move restores user’s half of the Maximum HP. Life Gain User MaximumHP Percent: 50 null null null null
386 Rejuvenate Normal Status 0 1000 15 0 This move restores user's sleep, poison, paralysis, freeze, and burn problems. Cure All Status Problems: Yes null null null null
360 Pressure Normal Status 0 1000 30 0 This move chooses one of the user’s Stats at random and raises it by 2 stages. It can raise one of the user’s Attack, Defense, Speed, Special Attack, Special Defense, Accuracy or Evasion stat. Random Stat Gain: 2 null null null null
363 Provoke Normal Status 0 85 10 0 This move has a 100% chance of confusing the foe. This move increases the foe's Attack stat by 2 stages and will not work once 5 stages are gained or if the foes's increased stat is 2000. Confuse Probability: 100 Attack Decrease: -2 null null null
421 Shriek Normal Status 0 95 30 0 This move decreases the enemy’s Defense stat by 2 stage and will not work once 5 stages are decreased. Defense Decrease: 2 null null null null
422 Shrink Normal Status 0 1000 40 0 This move increases the user's Evasion stat by 1 stage and will not work once 5 stages are increased. Evasion Gain: 1 null null null null
424 Size Up Normal Status 0 1000 40 0 This move decreases the enemy’s Defense stat by 1 stage and will not work once 5 stages are decreased. Defense Decrease: 1 null null null null
330 Odd Dance Normal Status 0 1000 20 0 This move decreases the enemy's Defense stat by 2 stages and will not work once 5 stages are decreased. Defense Decrease: 2 null null null null
320 Mysterious Blow Normal Special 0 1000 10 0 This move has a 30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60 damage and a 5% chance of doing 80 damage. Constant Random Damage: Yes null null null null
312 Mix Up Normal Status 0 70 15 0 This move has a 100% chance of confusing the foe. Confuse Probability: 100 null null null null
289 Lullaby Normal Status 0 40 15 0 This move will cause opponent to fall asleep for 1-5 turns. Sleep Probability: 100 null null null null
561 Wobble Normal Physical 1 100 40 0 This move has a 30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60 damage and a 5% chance of doing 80 damage. Constant Random Damage: Yes null null null null
535 Unique Attack Normal Special 1 100 10 0 This move Power is calculated with this formula: Sum Of UV (Unique Values - Maximum 50 For Each stat) / 2. With this formula this move Maximum Power will be 150. UV Based Attack: Yes null null null null
444 Sound Blast Normal Special 1 100 25 0 This move always deals 45 damage and has a critical hit ratio of 0%. Constant Damage: 45 null null null null
431 Sleeping Strike Normal Status 1 85 25 0 This move has a 30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60 damage and a 5% chance of doing 80 damage. Constant Random Damage: Yes null null null null
81 Crush Strike Normal Physical 1 100 25 0 This move inflict damage based on user's level and luck. Damage formula is like this : (Random Number) X (User's Level/5) where Random Number is between 1-8. This move will do at least 1 damage. Level Based Random Damage: Yes null null null null
30 Bloody Fang Normal Physical 1 85 15 0 This move halves the Opponent's current hp. Opponent Current Hp Damage Percent: 50 null null null null
335 Particle Rain Normal Physical 25 85 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
122 Dual Hit Normal Physical 30 85 15 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2 null null null null
52 Careful Strike Normal Physical 35 100 5 0 This move will not cause target to faint and leaves it with at least 1 HP. Useful for catching wild Monsters. Opponent Left With At Least 1 Hp: Yes null null null null
219 Hoodwink Normal Physical 35 80 20 2 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. High priority move. null null null null null
361 Prevent Normal Physical 35 100 15 0 This move prevent enemy switch Monster for 2-5 turns. Prevent Enemy Switch Monster Turns: 2-5 null null null null
477 Strike Normal Physical 35 100 40 0 This move inflicts damage and has no secondary effect. null null null null null
517 Tornado Spin Normal Physical 35 100 40 0 This move rescues user from trap and cancels the trap move. null null null null null
378 Rapid Strike Normal Physical 40 100 35 1 High priority move. null null null null null
196 Gold Toss Normal Physical 40 100 40 0 This move inflicts damage and has no secondary effect. null null null null null
129 Echo Normal Special 45 90 15 0 This move has 25% chance to confuse target for 1-5 turns. Confuse Probability: 25 null null null null
493 Tear Normal Physical 45 95 30 0 This move inflicts damage and has no secondary effect. null null null null null
432 Slice Normal Physical 55 95 25 0 Can be used outside of battle to cut down small trees blocking a pathway. If any Monster at your team has this move you can pass through small trees on the world map. null null null null null
362 Prior Strike Normal Physical 55 85 15 3 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Very high priority move. Cringe Probability: 25 null null null null
222 Horrifying Sound Normal Special 55 80 20 0 This move has a 25% chance of paralyzing the foe. Paralyze Probability: 25 null null null null
79 Crush Normal Physical 60 95 25 0 This move inflicts damage and has no secondary effect. null null null null null
31 Body Charge Normal Physical 60 90 30 0 This move inflicts damage and has no secondary effect. null null null null null
525 Trample Normal Physical 60 85 25 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
342 Pick Normal Physical 65 80 25 0 This move has a 40% chance of cause bleeding at the foe. Bleeding Probability: 40 null null null null
220 Horn Stab Normal Physical 65 90 25 0 This move inflicts damage and has no secondary effect. null null null null null
413 Sharp Blade Normal Physical 75 85 10 0 This move has a 15% chance to cause bleeding on the foe. Bleeding Probability: 15 null null null null
492 Take Revenge Normal Physical 75 90 5 0 The attack only doubles in power if it is used second and only if hit by an opponent first. Double Power If Goes Last: Yes null null null null
494 Technical Blast Normal Special 80 95 5 0 This move inflicts damage and has no secondary effect. null null null null null
151 Extreme Strike Normal Physical 80 90 5 0 High priority move. null null null null null
80 Crush Grip Normal Physical 80 80 10 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. Defense Decrease: 1 null null null null
153 Fang Strike Normal Physical 90 85 15 0 This move has a 15% chance to cause the foe to cringe. If the user attacks with this move a second time, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
484 Super Punch Normal Physical 90 85 10 0 This move inflicts damage and has no secondary effect. null null null null null
533 Unbearable Snore Normal Special 90 100 20 0 This move must be used when the user is asleep. Works On Sleeping Foe: Yes null null null null
376 Ram Normal Physical 90 80 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move can be used outside of battle. Certain trees can be hit with this move to knock Monsters out of the trees for battle. Cringe Probability: 35 null null null null
381 Razor Tail Normal Physical 90 90 15 0 This move inflicts damage and has no secondary effect. null null null null null
301 Mega Tackle Normal Physical 95 95 25 0 The user takes recoil damage equal to 30% of the damage dealt to the Opponent Recoil Damage Percent: 30 null null null null
555 Wind Blade Normal Special 95 95 10 0 This move charges the first turn in which it creates a cyclone and then uses the cyclone to attack on the second turn. This move has increased critical hit ratio (2x). Move preventing status problems will end this move. User can not change Mons Critic Level: 2 Multiple Turn To Complete: 2 null null null
429 Slashing Strike Normal Physical 95 90 10 -1 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
197 Gore Normal Physical 95 75 20 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
214 High Jump Normal Physical 95 95 10 0 Requires two turns to use. User can not change Monster or use another move until move is completed. This move has a 25% chance of paralyzing the foe. Multiple Turn To Complete: 2 Paralyze Probability: 25 null null null
82 Cry Out Normal Special 95 85 10 0 This move has a 25% chance of paralyzing the foe. Paralyze Probability: 25 null null null null
141 Enigma Power Normal Physical 95 75 10 0 This move has a 5% chance of inflict paralyzing, bleeding, freezing, burning, poisoning, confusing status problems to enemy. May Affect All Kind Of Status Problems: Yes null null null null
138 Elemental Blast Normal Special 95 85 15 0 This move inflicts damage and has no secondary effect. null null null null null
34 Body Smash Normal Physical 95 75 10 0 This move has a 35% chance of paralyzing the foe. Paralyze Probability: 35 null null null null
149 Extraordinary Strike Normal Physical 100 60 15 0 This move has a 15% chance of poisoning the target. This move has a 15% chance of paralyzing the foe. This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Poison Probability: 15 Paralyze Probability: 15 Cringe Probability: 15 null null
228 Hyper Claw Normal Physical 100 85 10 0 This move inflicts damage and has no secondary effect. null null null null null
232 Hyper Sound Normal Special 100 80 15 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
358 Powerful Throw Normal Physical 100 80 10 0 Powerful Throw can move special boulders outside of battle. If any Monster in your team knows this move you can pass through certain rocks. null null null null null
420 Shoulder Slam Normal Physical 100 70 20 0 This move inflicts damage and has no secondary effect. null null null null null
425 Skull Ram Normal Physical 120 90 15 0 Requires two turns to use. First turn bows its head and hits on the second turn. Move preventing status problems will end this move. User can not change Monster or use another move until move completed. Multiple Turn To Complete: 2 null null null null
94 Deafening Song Normal Special 120 80 5 0 This move has 15% chance to confuse target for 1-5 turns. Confuse Probability: 15 null null null null
142 Enrage Normal Physical 130 95 10 -1 Turn consuming move. Next turn user has to rest and can not use any move. Low priority move. Next Turn Rest: 1 null null null null
231 Hyper Kick Normal Physical 135 55 10 0 This move inflicts damage and has no secondary effect. null null null null null
352 Pounce Normal Physical 140 80 5 0 This move requires 2 turn to complete. First turn gathers power and then second turn inflicts damage. This move has increased critical hit ratio (2x). This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot ma Multiple Turn To Complete: 2 Critic Level: 2 Cringe Probability: 35 null null
336 Pay Strike Normal Physical 145 85 10 0 The user takes recoil damage equal to 35% of the damage dealt to the Opponent Recoil Damage Percent: 35 null null null null
288 Luck Try Normal Special 150 45 5 0 This move inflicts damage and has no secondary effect. null null null null null
265 Last Chance Normal Physical 150 40 5 0 This move has very low hit chance. null null null null null
191 Giga Charge Normal Physical 160 95 5 0 Requires two turns to use. First turn user charges its power and deals damage second turn. Move preventing status problems will end this move. If a monster is Frozen, this move will thaw it out. User can not change Monster or use another mo Multiple Turn To Complete: 2 null null null null
147 Executioner Strike Normal Special 1000 20 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent has a KO preventing effect. Knock Out: Yes null null null null
120 Drill Horn Normal Physical 1000 15 15 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent has a KO preventing effect. Knock Out: Yes null null null null
402 Self Explosion Normal Physical 1000 1000 5 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does has a KO preventing effect. After this move is used, user will fainted. Knock Out: Yes Recoil Damage Percent: 100 null null null
334 Paralyzing Dust Poison Status 0 75 35 0 This move has a 100% chance of paralyzing the foe. Paralyze Probability: 100 null null null null
350 Poison Ring Poison Status 0 1000 10 0 This move will restore user's HP instantly equal to 35% of it's MaximumHP. Life Gain User MaximumHP Percent: 35 null null null null
351 Poison Thorns Poison Status 0 90 20 0 This move has a 100% chance of poisoning the target. Poison Probability: 100 null null null null
347 Poison Cloud Poison Status 0 1000 5 0 This move increases the user's Attack, Defense, and Accuracy stats by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 Defense Gain: 1 Accuracy Gain: 1 null null
348 Poison Dust Poison Status 0 80 30 0 This move has a 100% chance of poisoning the target. Poison Probability: 100 null null null null
430 Sleep Dust Poison Status 0 55 40 0 This move will cause opponent to fall asleep for 1-5 turns. Sleep Probability: 100 null null null null
503 Thick Smoke Poison Status 0 95 30 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
328 Needle Storm Poison Special 15 85 20 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. This move has a 25% chance of p Multiple Hit: 2-5 null null null null
349 Poison Needle Poison Physical 25 100 35 0 This move has a 35% chance of poisoning the target. Poison Probability: 35 null null null null
502 Thick Smog Poison Special 25 85 40 0 This move has a 50% chance of poisoning the target. Poison Probability: 50 null null null null
519 Toxic Bite Poison Special 25 95 10 0 This move has a 85% chance of poisoning the target. Poison Probability: 85 null null null null
72 Corrosion Poison Special 25 100 15 0 This move decreases the enemy's Special Defense stat by 2 stages and will not work once 5 stages are decreased. SpDefense Decrease: 2 null null null null
46 Burning Acid Poison Physical 40 100 10 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 15 null null null null
73 Corrosive Acid Poison Special 50 80 15 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. Defense Decrease: 1 null null null null
58 Clarity Poison Special 50 90 20 0 This move inflicts damage and resets all stat levels of the target to 0. Reset All Stat Gains Only Foe: Yes null null null null
3 Acid Spit Poison Special 50 95 25 0 This move inflicts damage and has no secondary effect. null null null null null
521 Toxic Fang Poison Physical 55 75 10 0 This move has a 100% chance of poisoning the target. Poison Probability: 100 null null null null
522 Toxic Gas Poison Special 55 75 20 0 This move has a 70% chance of poisoning the target. Poison Probability: 70 null null null null
541 Venomous Strike Poison Physical 55 80 30 0 This move has a 35% chance of poisoning the target. This move has increased critical hit ratio (2x). Critic Level: 2 Poison Probability: 50 null null null
524 Toxical Spit Poison Special 75 70 20 0 This move has a 100% chance of poisoning the target. Poison Probability: 100 null null null null
520 Toxic Claw Poison Physical 75 85 15 0 This move has a 15% chance of poisoning the target. This move has increased critical hit ratio (2x). Poison Probability: 15 Critic Level: 2 null null null
346 Poison Blade Poison Physical 75 75 30 0 This move has a 50% chance of poisoning the target. This move has increased critical hit ratio (2x). Poison Probability: 50 Critic Level: 2 null null null
434 Slime Poison Special 85 75 20 0 This move has a 35% chance of poisoning the target. Poison Probability: 35 null null null null
540 Venom Punch Poison Physical 90 75 15 0 This move has a 40% chance of poisoning the target. Poison Probability: 40 null null null null
435 Slime Blast Poison Special 95 80 10 0 This move has a 40% chance of poisoning the target. Poison Probability: 40 null null null null
437 Sludge Wave Poison Special 100 80 10 0 This move has a 15% chance of poisoning the target. Poison Probability: 15 null null null null
152 Fallout Poison Special 120 80 5 -1 This move has a 80% chance of poisoning the target. Poison Probability: 80 null null null null
315 Muck Shot Poison Special 135 60 5 0 This move has a 35% chance of poisoning the target. Poison Probability: 35 null null null null
321 Mystery Room Psychic Status 0 1000 15 0 This move increases the user's Defense and Speed stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Defense Gain: 1 Speed Gain: 1 null null null
309 Mind Control Psychic Status 0 1000 5 0 If this move hits, target will become confused for 1-5 turns. Confuse Probability: 100 null null null null
310 Mind Shift Psychic Status 0 1000 25 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
355 Power Focus Psychic Status 0 1000 40 0 This move increases the user’s Attack stat by 1 stage and will not work once 5 stages are gained. Attack Gain: 1 null null null null
356 Power Play Psychic Status 0 1000 15 0 This move increases the user's Attack and Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 Defense Gain: 1 null null null
337 Pendulum Psychic Status 0 60 25 0 This move will cause opponent to fall asleep for 1-5 turns. Sleep Probability: 100 null null null null
368 Psychical Legs Psychic Status 0 1000 10 -2 This move increases the user’s Speed stat by 1 stage and will not work once 5 stages are gained or if the user’s Speed stat is 2000. Low priority move. Speed Gain: 3 null null null null
370 Psychical Strike Psychic Status 0 1000 5 0 This move decreases the enemy's Accuracy stat by 2 stage and will not work once 5 stages are decreased. Accuracy Decrease: 2 null null null null
387 Relaxing Mind Psychic Status 0 1000 10 0 This move increases the user's Special Attack and Special Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. SpAttack Gain: 1 SpDefense Gain: 1 null null null
388 Repressed Memory Psychic Status 0 1000 25 0 This move increases the user's Special Defense stat by 2 stages and will not work once 5 stages are gained or if the user's Special Defense stat is 2000. SpDefense Gain: 2 null null null null
446 Space Defense Psychic Status 0 1000 10 0 This move increases the user's Defense and Special Defense stats by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Defense Gain: 1 SpDefense Gain: 1 null null null
460 Stat Swap Psychic Status 0 1000 10 0 This move swaps stat changes with enemy Monster. Swap Stat Changes With Enemy: Yes null null null null
476 Strength Up Psychic Status 0 1000 15 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 SpAttack Gain: 1 null null null
218 Holy Eye Psychic Status 0 1000 5 0 This move increases the user's Accuracy stat by 1 stage and will not work once 5 stages are gained. Accuracy Gain: 3 null null null null
207 Healing Beat Psychic Status 0 1000 25 0 This move will restore user's HP instantly equal to 25% of it's MaximumHP. Life Gain User MaximumHP Percent: 25 null null null null
205 Heal Psychic Status 0 1000 5 0 This move restores user’s half of the MaximumHP. Life Gain User MaximumHP Percent: 50 null null null null
261 Kinetic Distract Psychic Status 0 95 20 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
60 Clear Mind Psychic Status 0 1000 10 0 This move increases the user's Special Attack stat by 2 stages and will not work once 5 stages are gained. SpAttack Gain: 2 null null null null
68 Confuse Beam Psychic Status 0 85 15 0 If this move hits, target will become confused for 1-5 turns. Confuse Probability: 100 null null null null
41 Boundary Psychic Status 0 1000 25 0 This move increases the user's Defense stat by 2 stages and will not work once 5 stages are gained or if the user's Defense stat is 2000. Defense Gain: 2 null null null null
97 Defense Up Psychic Status 0 1000 15 0 This move increases the user's Defense and Special Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Defense Gain: 1 SpDefense Gain: 1 null null null
357 Power Wave Psychic Special 1 100 25 0 This move inflict damage based on user's level and luck. Damage formula is like this: (Random Number) X (User's Level/5) where Random Number is between 1-8. This move will do at least 1 damage. Level Based Random Damage: Yes null null null null
366 Psychic Blast Psychic Special 30 75 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
369 Psychical Stance Psychic Special 35 100 10 0 This move increases the user's Special Attack stat by 1 stage and will not work once 5 stages are gained. SpAttack Gain: 1 null null null null
364 Psyburn Psychic Special 40 90 20 0 This move has a 50% chance of burning the foe. If foe is Frozen, this move will thaw it out. Burn Probability: 50 null null null null
104 Disorient Psychic Special 60 90 20 0 This move has a 35% chance of confusing the foe. Confuse Probability: 35 null null null null
371 Psycho Beam Psychic Special 65 95 20 0 This move inflicts damage and has no secondary effect. null null null null null
292 Magic Pulse Psychic Special 65 1000 10 0 Never miss. null null null null null
488 SynchroBlast Psychic Special 65 85 15 0 The attack only doubles in power if it is used second and only if hit by an opponent first. Double Power If Goes Last: Yes null null null null
543 Vicious Blow Psychic Physical 65 80 25 0 This move decreases the enemy's Evasion stat by 1 stage and will not work once 5 stages are decreased. Evasion Decrease: 1 null null null null
314 Moon Kick Psychic Physical 70 85 15 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
331 Odd Wave Psychic Special 75 80 15 0 This move has a 35% chance of confusing the foe. Confuse Probability: 35 null null null null
365 Psychic Blades Psychic Physical 75 85 25 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
234 Hypnoblast Psychic Special 80 80 15 0 This move has a 35% chance to fall asleep the foe. Sleep Probability: 35 null null null null
367 Psychic Wave Psychic Physical 85 80 15 0 This move inflicts damage and has no secondary effect. null null null null null
325 Mystifying Horns Psychic Physical 85 80 15 0 This move has 15% chance to confuse target for 1-5 turns. Confuse Probability: 15 null null null null
299 Mega Slam Psychic Physical 95 80 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
311 Mind Strike Psychic Special 100 80 15 0 This move inflicts damage and has no secondary effect. null null null null null
308 Mind Bend Psychic Special 100 70 10 0 This move decreases the enemy’s Special Defense stat by 1 stage and will not work once 5 stages are decreased. SpDefense Decrease: 1 null null null null
340 Phenomenal Psychic Special 100 65 35 0 This move has a 45% chance of causing the foe to cringe. If the user attacks with this move a second time, it cannot make the opponent cringe. Cringe Probability: 45 null null null null
69 Consume Dream Psychic Special 125 95 10 0 The user gains HP equal to 50% of the damage the opponent took. This move cannot be used on an opponent that is awake. Works On Sleeping Foe: Yes Life Absorb Damage Percent: 50 null null null
470 Stone Polish Rock Status 0 1000 15 0 This move increases the user's Speed stat by 2 stages and will not work once 5 stages are gained or if the user's Speed stat is 2000. Speed Gain: 2 null null null null
466 Stone Barrage Rock Physical 25 85 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
505 Throw Rock Physical 40 100 20 0 This move inflicts damage and has no secondary effect. null null null null null
391 Rock Toss Rock Physical 50 90 20 0 This move inflicts damage and has no secondary effect. null null null null null
469 Stone Crush Rock Physical 60 75 10 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 25 Speed Decrease: 1 null null null
404 Severe Crush Rock Physical 65 90 20 0 This move inflicts damage and has no secondary effect. null null null null null
271 Legendary Power Rock Special 75 100 5 1 This move has 5% chance to increase all stats by 1 stages of User. High priority move. All Stat Gain Chance Percent: 5 null null null null
264 Land Slide Rock Physical 85 80 10 0 This move has a 25% chance to cause the foe to cringe. If the user attacks with this move a second time, it cannot make the opponent cringe. Cringe Probability: 25 null null null null
216 Hill Climb Rock Physical 90 80 10 0 This move has 25% chance to confuse target for 1-5 turns. If any monster at your team knows this move, you can climb through certain paths. Confuse Probability: 25 null null null null
467 Stone Blade Rock Physical 105 75 5 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
297 Mantle Crush Rock Physical 125 95 10 -1 This move inflicts damage and has no secondary effect. Low priority move. null null null null null
468 Stone Break Rock Physical 155 85 5 0 Requires two turns to use. User can not change Monster or use another move until move completed. Multiple Turn To Complete: 2 null null null null
426 Skull Smash Rock Physical 160 85 10 0 The user takes recoil damage equal to 60% of the damage dealt to the Opponent. This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Recoil Damage Percent: 60 Cringe Probability: 25 null null null
12 Ancestor Call Rock Special 180 40 5 0 This move increases the user's Attack, Defense, Special Attack, Special Defense, Speed, Accuracy and Evasion stats by 1 stage. All Stats Gain: 1 null null null null
32 Body Shed Steel Status 0 1000 20 0 This move increases the user's Speed stat by 2 stages and will not work once 5 stages are gained or if the user's Speed stat is 2000. Speed Gain: 2 null null null null
255 Iron Gear Steel Status 0 100 5 0 This move increases the user's Attack stat 1 stage and Speed stat by 2 stages and will not work once 5 stages are gained at increased stat or increased stat reached 2000. Speed Gain: 2 Attack Gain: 1 null null null
398 Scratch Metal Steel Status 0 80 10 0 This move decreases the enemy's Special Defense stat by 3 stages and will not work once 5 stages are decreased. SpDefense Decrease: 3 null null null null
389 Resonance Steel Status 0 1000 20 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 SpAttack Gain: 1 null null null
303 Metal Armor Steel Status 0 1000 10 -2 This move increases the user's Defense stat by 3 stages and will not work once 5 stages are gained or if the user's Defense stat is 2000. Low priority move. Defense Gain: 3 null null null null
531 Tuning Fork Steel Status 0 1000 20 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Attack Gain: 1 SpAttack Gain: 1 null null null
403 Serial Punch Steel Physical 20 75 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
372 Quick Punch Steel Physical 35 100 35 1 High priority move. null null null null null
464 Steel Slash Steel Physical 40 95 20 0 This move increases the user's Attack stat by 1 stage and will not work once 5 stages are gained. Attack Gain: 1 null null null null
295 Magnetic Ray Steel Special 50 90 20 1 High priority move. null null null null null
256 Iron Strike Steel Physical 50 80 10 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2 null null null null
294 Magnetic Dead Steel Physical 55 1000 10 0 This move does not miss. null null null null null
384 Refection Strike Steel Special 70 75 10 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
457 Star Punch Steel Physical 70 95 20 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
257 Iron Wing Steel Physical 70 80 25 0 This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. Defense Gain: 1 null null null null
254 Iron Fist Steel Physical 80 90 15 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
210 Heavy Slam Steel Physical 85 85 10 0 This move inflicts damage and has no secondary effect. null null null null null
304 Metal Skull Steel Physical 85 80 20 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
305 Metal Storm Steel Physical 95 75 15 -1 This move has a 55% chance of cause bleeding at the foe. Bleeding Probability: 55 null null null null
28 Blade Smash Steel Physical 95 85 15 -1 This move decreases the enemy's Attack stat by 1 stage and will not work once 5 stages are decreased. Attack Decrease: 1 null null null null
100 Destructive Squeeze Steel Physical 100 90 5 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 35 null null null null
563 Zen Blade Steel Physical 100 75 10 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
463 Steel Fist Steel Physical 120 75 10 0 This move increases the user's Attack stat by 1 stage and will not work once 5 stages are gained. Attack Gain: 1 null null null null
489 Tail Strike Steel Physical 120 65 10 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. Defense Decrease: 1 null null null null
307 Meteor Shower Steel Physical 150 90 5 0 This move decreases the user's Attack stat by 2 stages and will not work once 5 stages are decreased. Attack Gain: -2 null null null null
473 Storm Dance Water Status 0 1000 5 0 This move makes the weather Cloudy for entire battle. Cloudy weather decreases fire and light type moves power by 25% and increases water and ice type moves power by 25%. Makes Weather Cloudy: Yes null null null null
501 Thick Fog Water Status 0 1000 20 0 This move decreases the enemy's Accuracy stat by 2 stages and will not work once 5 stages are decreased. Accuracy Decrease: 2 null null null null
99 Destroy Mode Water Status 0 1000 20 0 This move increases the user's Attack, Special Attack, and Speed stats by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. This move will decrease user's Defense and Special Defense stats 1 stage and will Attack, SpAttack, Speed Gain :1 , Defense, SpDefense Gain :-1 null null null null
16 Armor Transformation Water Status 0 1000 10 -2 This move increases the user's Defense stat by 3 stages and will not work once 5 stages are gained or if the user's Defense stat is 2000. Low priority move. Defense Gain: 3 null null null null
286 Liquid Defense Water Status 0 1000 40 0 This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. Defense Gain: 1 null null null null
374 Rage Spout Water Special 1 100 10 0 This move damage formula is based on the user's current HP. As the user's HP gets decreased, the Power of move gets increased. Power is calculated with this formula: 20/ (CurrentHP / MaximumHP). So if your CurrentHP is 10% of your Max Less HP More Power: Yes null null null null
45 Bubble Strike Water Special 20 90 40 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
545 Water Ball Water Special 25 90 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Multiple Hit: 2-5 null null null null
14 Aqua Shot Water Physical 35 100 25 1 High priority move. null null null null null
550 Water Spray Water Special 40 100 30 0 This move inflicts damage and has no secondary effect. null null null null null
375 Raged Squirt Water Special 50 85 20 0 This move will do double when User's Current HP is below half of its MaximumHP. Double Damage Half User MaximumHP: Yes null null null null
15 Aqua Sonic Water Special 60 1000 10 0 This move inflicts damage and has no secondary effect. Never miss. null null null null null
329 Ocean Pulse Water Special 65 80 25 0 This move has a 25% chance of confusing the foe. Confuse Probability: 25 null null null null
380 Razor Fin Water Physical 70 95 15 0 This move inflicts damage and has no secondary effect. null null null null null
44 Bubble Ray Water Special 70 80 20 0 This move decreases the enemy’s Speed stat by 1 stage and will not work once 5 stages are decreased. Speed Decrease: 1 null null null null
249 Ink Cannon Water Special 70 65 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
547 Water Claw Water Physical 75 85 15 0 This move has 15% chance to confuse target for 1-5 turns. This move has increased critical hit ratio (2x). Confuse Probability: 15 Critic Level: 2 null null null
548 Water Fang Water Physical 75 85 15 0 This move has 15% chance to confuse target for 1-5 turns. This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Confuse Probability: 15 Cringe Probability: 15 null null null
549 Water Punch Water Physical 75 90 15 0 This move has 15% chance to confuse target for 1-5 turns. Confuse Probability: 15 null null null null
436 Sloppy Spit Water Special 80 70 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Accuracy Decrease: 1 null null null null
416 Shell Blade Water Physical 80 80 10 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. Defense Decrease: 1 null null null null
324 Mystical Spit Water Special 85 90 5 0 This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased. SpAttack Decrease: 1 null null null null
35 Boiling Water Water Special 85 85 15 0 This move inflicts damage and has no secondary effect. null null null null null
53 Cascade Water Special 90 80 15 0 Cascade can be used outside of battle to climb waterfalls. null null null null null
462 Steam Pump Water Special 90 85 10 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
542 Vice Hammer Water Physical 95 85 10 0 This move has increased critical hit ratio (2x). Critic Level: 2 null null null null
491 Tail Wave Water Physical 100 80 15 0 This move inflicts damage and has no secondary effect. null null null null null
496 Tempest Gale Water Special 120 95 5 -1 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Cringe Probability: 15 null null null null
546 Water Blast Water Special 120 75 10 0 Water Blast deals damage and has no secondary effect. null null null null null
530 Tsunami Water Special 140 90 5 0 This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. SpAttack Gain: -2 null null null null
233 Hyper Surf Water Special 140 70 10 0 Hyper Surf allows you to travel on the water areas at the map. By surfing you can also catch wild Monsters. null null null null null
227 Hyper Cannon Water Special 165 90 5 0 Requires two turns to use. User can not change Monster or use another move until move completed. Multiple Turn To Complete: 2 null null null null
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