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Natures

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NaturesHeader

Natures are special statuses applied to monsters that give them bonus stats in different areas. It is essential to make sure that the nature that is on your monster compliments the monsters main stats.

+1= +10% to that statEdit

-1 means 10% decreased to the following nature 

Use Ctrl+F to search the page!Edit

#

Name

Attack

Defense

SpAttack

SpDefense

Speed

HP

1 Accelerator 0 -2 0 -2 4 0
2 Admirable -1 -1 2 2 2 -4
3 Anger 1 1 1 1 -2 -2
4 Animus -1 -2 -1 -2 0 6
5 Berserk 4 -3 4 -3 -3 1
6 Blithe 1 1 2 1 -4 -1
7 Blockhead -6 6 -6 6 0 0
8 Boundless -2 -2 -2 -2 4 4
9 Brazen 3 -2 3 -2 -2 0
10 Breach 2 2 2 2 -4 -4
11 Brutal 1 -1 2 -1 1 -2
12 Bulwark -4 3 -4 3 2 0
13 Bursting 5 -3 5 -3 -3 -1
14 Capable -1 -1 -2 -2 3 3
15 Careless 2 -1 -2 -2 0 3
16 Champion -1 4 -1 4 -3 -3
17

Clever​

3 -1 -1 -1 -1

1

18 Comfortable -2 2 -1 1 -2 2
19 Compact 2 1 1 -3 -1 0
20 Concussion 6 -6 6 -6 -1 1
21 Confident 2 3 -1 -1 -3 0
22 Cool 1 1 1 -2 -3 2
23 Daring 2 1 -1 -1 -1 0
24 Debonair -4 3 -4 3 -2 4
25 Decent 2 -3 3 -1 -1 0
26 Delicate -2 2 -1 2 -2 1
27 Desolate 1 -1 1 -1 1 -1
28 Discreet -3 3 -3 3 -4 4
29 Drastic 1 -2 3 -6 4 0
30 Dynamic -2 -1 -2 1 2 2
31 Dynamism 2 -2 2 -2 0 0
32 Endurable -2 3 -4 3 -3 3
33 Endurance -1 -1 -1 -1 -1 5
34 Essence -1 -1 -1 0 0 3
35 Executioner 4 -4 4 -4 1 -1
36 Exhilarated 2 0 -2 -3 -1 4
37 Exuberant 2 -1 3 -2 -2 0
38 Fairly 0 0 1 1 1 -3
39 Fearless 3 2 2 2 -5 -4
40 Fiery 2 -2 2 -2 1 -1
41 Fighter 3 -2 4 -3 -1 -1
42 Glorious 3 -3 -2 2 0 0
43 Greedy 1 2 -2 -1 0 0
44 Grieving 3 -1 -1 -1 2 -2
45 Grim 2 0 2 2 -4 -2
46 Guarded -2 3 -3 3 -1 0
47 Gutsy 3 -4 3 -1 -1 0
48 Hallucination -6 -6 6 -6 6 6
49 Heavyweight 2 2 2 2 -6 -2
50 Hesitant 4 -2 1 -2 -1 0
51 Honestly 2 -2 3 -2 -1 0
52 Humble 3 2 -3 -1 -1 0
53 Hushed -1 1 -1 -2 2 1
54 Hustle -1 -1 -1 -1 4 0
55 Hyper 0 0 1 -4 0 3
56 Impartial -1 -1 -1 3 -4 4
57 Impenetrable -3 5 -3 5 -3 -1
58 Impetus 0 -3 0 -1 4 0
59 Impulse 4 -6 4 -6 1 3
60 Inconversible -2 -1 2 2 2 -3
61 Industrious 3 2 1 -2 -3 -1
62 Instinctive -1 -2 -2 1 2 2
63 Kinky -4 2 2 -2 2 0
64 Knowledgeable 3 -3 3 -3 -3 3
65 Lunatic 3 3 2 -4 -4 0
66 Mellow -1 2 1 1 -2 -1
67 Mirage 4 1 -6 1 0 0
68 Modern 1 1 1 1 0 -4
69 Momentum 4 4 -4 -4 0 0
70 Mystic -4 4 4 -4 0 0
71 Nitrous -2 -2 -2 -2 6 2
72 Obliterate 2 2 2 2 -5 -3
73 Playful 1 1 -2 1 1 -2
74 Potential 5 -6 5 -6 4 -2
75 Protective 2 -4 2 -4 0 4
76 Quantum -4 -4 4 4 0 0
77 Righteous 2 3 3 -4 -3 -1
78 Scary -2 -1 1 1 2 -1
79 Sedate -1 2 -3 2 -2 2
80 Sentinel -2 2 -2 2 0 0
81 Silently 1 -6 6 -1 0 0
82 Simple 3 1 -2 -2 0 0
83 Soft 0 0 -1 -1 0 2
84 Solid -2 4 -2 4 -2 -2
85 Speed 3 1 0 -2 -3 1
86 Steadfast 0 0 0 0 0 0
87 Supportive -3 -4 4 0 2 1
88 Tender 2 2 -2 -1 -3 2
89 Tough 1 2 -3 0 -1 1
90 Trembling 6 -6 -6 -6 6 6
91 Trickster -2 4 -4 4 0 -2
92 Valiant 1 2 -1 -2 -1 1
93 Vast 3 0 3 0 -2 -4
94 Velocity -1 -1 0 0 4 -2
95 Verve 5 -1 -6 3 -2 1
96 Vigilant -1 2 -1 3 -2 -1
97 Wail -6 3 5 -1 1 -2
98 Warrior 2 -1 2 2 -4 -1
99 Wary -4 4 -2 1 0 1
100 Wise -3 3 -3 3 -3 3

these are what we call the "Recommended" natures for each stat.

  • attack monsters - trembling*, verve, momentum, and mirage
  • sp. attack monsters - hallucination*, mystic, wail, supportive, and quantum
  • def./sp. def monsters - blockhead* ,wise, endurable discreet and debonair
  • mixed group- concussion*, potential, heavyweight, and impulse
  • neutral- steadfast


  • thse are the best, because they give 60% increase to the stat and decreases it to the stat not needed

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