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Superior

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Monsters, Starter, Regular, Superior, Emissary, Zenith, Legendary, Ancient

SuperiorBanner

FastLevelChart

Appearance: Common (Greater than 5% Appearance Chance)

Stats: Below Average

Moves: Below Average

Number In Game: 238

Monster Battle Compatibility:

Below Average

Player Battle Compatibility:

Below Average

Recommended Catching Method:

Any Monster Box with Careful Strike

Level Speed: Fast

Description: Superiors are a step above the Regular Monster.  Boasting a fast level speed, they aren't a bad choice for a trainer that wants a quick level 100 Monster team to help carry him through some early game challenges.  However, a Sperior Monster will have great difficulty competing later in the game.

Abilities:Edit

Monsters of the Superior class can have almost any three of these abilities (Though some abilities have requirements.) when they are found and captured.

Ability Description Note
Bonus Damage Increases the Matching Type Attack Bonus from 1.5x to 2.0x.
Effect Expert Increases status-category moves' priority by 1.
Move Expert Increases a move's power by 50% if the base power is below or equal to 50.
Effective Healing Doubles effect of Healing items when used on this Monster.
Competition Increases move base power by 40% if the enemy is of the same gender.  Decreases move base power by 40% if the enemy is of the opposite gender. There is no effect if the enemy is genderless.
Anger Increases power of moves by 40% when the Monster is Burned, Poisoned, Paralyzed or Bleeding.
Berserk Increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%.
Fighting Eager Increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster knocks out an enemy.
Cautious Increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%.
Observer Increases move base power by 35% if the Monster goes last during that round.
Frost Body Increases the Monster's Defense and Special Defense stats by 100% when the Monster is Frozen. *Requires Ice Type
Flame Body Increases the Monster's Attack and Special Attack stats by 50% when the Monster is Burned. *Requires Fire Type
Slow Strong Decreases the Monster's speed stat by 30%, but increases the Monster's Attack and Special Attack stats by 40%.
Slow Tough Decreases the Monster's speed stat by 30%, but increases the Monster's Defense and Special Defense stats by 40%.
Stat Novice 10% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
Natural Heal Monster heals itself by 5% of its Max HP at the end of every turn.
Critic Novice Increases the Monster's Critical Chance stat by 10%.
Shield Novice Decreases all opponent's moves base power by 10%.
Bug Shield Decreases all opponent's Bug type moves base power by 25%. *Requires 2x Weakness
Dark Shield Decreases all opponent's Dark type moves base power by 25%. *Requires 2x Weakness
Dragon Shield Decreases all opponent's Dragon type moves base power by 25%. *Requires 2x Weakness
Electric Shield Decreases all opponent's Electric type moves base power by 25%. *Requires 2x Weakness
Fighting Shield Decreases all opponent's Fighting type moves base power by 25%. *Requires 2x Weakness
Fire Shield Decreases all opponent's Fire type moves base power by 25%. *Requires 2x Weakness
Flying Shield Decreases all opponent's Flying type moves base power by 25%. *Requires 2x Weakness
Ghost Shield Decreases all opponent's Ghost type moves base power by 25%. *Requires 2x Weakness
Grass Shield Decreases all opponent's Grass type moves base power by 25%. *Requires 2x Weakness
Ground Shield Decreases all opponent's Ground type moves base power by 25%. *Requires 2x Weakness
Ice Shield Decreases all opponent's Ice type moves base power by 25%. *Requires 2x Weakness
Light Shield Decreases all opponent's Light type moves base power by 25%. *Requires 2x Weakness
Normal Shield Decreases all opponent's Normal type moves base power by 25%. *Requires 2x Weakness
Poison Shield Decreases all opponent's Poison type moves base power by 25%. *Requires 2x Weakness
Psychic Shield Decreases all opponent's Psychic type moves base power by 25%. *Requires 2x Weakness
Rock Shield Decreases all opponent's Rock type moves base power by 25%. *Requires 2x Weakness
Steel Shield Decreases all opponent's Steel type moves base power by 25%. *Requires 2x Weakness
Water Shield Decreases all opponent's Water type moves base power by 25%. *Requires 2x Weakness
Attack Decreaser Decreases the enemy's Attack stat by 15%.
Defense Decreaser Decreases the enemy's Defense stat by 15%.
SpAttack Decreaser Decreases the enemy's Special Attack stat by 15%.
SpDefense Decreaser Decreases the enemy's Special Defense stat by 15%.
Attack Gainer 25% chance to increase the Attack stat at the end of each turn.
Defense Gainer 25% chance to increase the Defense stat at the end of each turn.
SpAttack Gainer 25% chance to increase the Special Attack stat at the end of each turn.
SpDefense Gainer 25% chance to increase the Special Defense stat at the end of each turn.
Accuracy Novice Increases the Monster's Accuracy stat by 10%.
Attack Novice Increases the Monster's Attack stat by 10%.
Defense Novice Increases the Monster's Defense stat by 10%.
Evasion Novice Increases the Monster's Evasion stat by 10%.
SpAttack Novice Increases the Monster's Special Attack stat by 10%.
SpDefense Novice Increases the Monster's Special Defense stat by 10%.
Speed Novice Increases the Monster's Speed stat by 10%.
Physical Novice Increases the Monster's Physical moves base power by 10%.
Special Novice Increases the Monster's Special moves base power by 10%.
Bug Novice Increases the Monster's Bug type moves base power by 10%. *Requires Bug Type
Dark Novice Increases the Monster's Dark type moves base power by 10%. *Requires Dark Type
Dragon Novice Increases the Monster's Dragon type moves base power by 10%. *Requires Dragon Type
Electric Novice Increases the Monster's Electric type moves base power by 10%. *Requires Electric Type
Fighting Novice Increases the Monster's Fighting type moves base power by 10%. *Requires Fighting Type
Fire Novice Increases the Monster's Fire type moves base power by 10%. *Requires Fire Type
Flying Novice Increases the Monster's Fighting type moves base power by 10%. *Requires Flying Type
Ghost Novice Increases the Monster's Ghost type moves base power by 10%. *Requires Ghost Type
Grass Novice Increases the Monster's Grass type moves base power by 10%. *Requires Grass Type
Ground Novice Increases the Monster's Ground type moves base power by 10%. *Requires Ground Type
Ice Novice Increases the Monster's Ice type moves base power by 10%. *Requires Ice Type
Light Novice Increases the Monster's Light type moves base power by 10%. *Requires Light Type
Normal Novice Increases the Monster's Normal type moves base power by 10%. *Requires Normal Type
Poison Novice Increases the Monster's Poison type moves base power by 10%. *Requires Poison Type
Psychic Novice Increases the Monster's Psychic type moves base power by 10%. *Requires Psychic Type
Rock Novice Increases the Monster's Rock type moves base power by 10%. *Requires Rock Type
Steel Novice Increases the Monster's Steel type moves base power by 10%. *Requires Steel Type
Water Novice Increases the Monster's Water type moves base power by 10%. *Requires Water Type
Bug Immunity Immune to Bug type moves. *Requires Normal Effectiveness
Dark Immunity Immune to Dark type moves. *Requires Normal Effectiveness
Dragon Immunity Immune to Dragon type moves. *Requires Normal Effectiveness
Electric Immunity Immune to Electric type moves. *Requires Normal Effectiveness
Fighting Immunity Immune to Fighting type moves. *Requires Normal Effectiveness
Fire Immunity Immune to Fire type moves. *Requires Normal Effectiveness
Flying Immunity Immune to Flying type moves. *Requires Normal Effectiveness
Ghost Immunity Immune to Ghost type moves. *Requires Normal Effectiveness
Grass Immunity Immune to Grass type moves. *Requires Normal Effectiveness
Ground Immunity Immune to Ground type moves. *Requires Normal Effectiveness
Ice Immunity Immune to Ice type moves. *Requires Normal Effectiveness
Light Immunity Immune to Light type moves. *Requires Normal Effectiveness
Normal Immunity Immune to Normal type moves. *Requires Normal Effectiveness
Poison Immunity Immune to Poison type moves. *Requires Normal Effectiveness
Psychic Immunity Immune to Psychic type moves. *Requires Normal Effectiveness
Rock Immunity Immune to Rock type moves. *Requires Normal Effectiveness
Steel Immunity Immune to Steel type moves. *Requires Normal Effectiveness
Water Immunity Immune to Water type moves. *Requires Normal Effectiveness
Bleeding Immunity This Monster won't Bleed.
Burn Immunity This Monster can't be Burned.
Poisoning Immunity This Monster can't be Poisoned.
Maximum Attack Prevents Attack stat from being reduced.
Maximum Defense Prevents Defense stat from being reduced.
Maximum SpAttack Prevents Special Attack stat from being reduced.
Maximum SpDefense Prevents Special Defense stat from being reduced.
Frosty 15% chance to Freezing the enemy when damaging moves are used. *Requires Ice Type
Butcher 25% chance to make the enemy Bleed when damaging moves are used.
Blazing 25% chance to Burn the enemy when damaging moves are used. *Requires Fire Type
Venemous 25% chance to Poison the enemy when damaging moves are used.

Superior Monsters Worth Mention:Edit

(Under Construction)

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