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| Ability Description
| Note
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| Expert Leader
| Increases EXP gain of all Monsters in your team by 50%.
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| Bonus Damage
| Increases the Matching Type Attack Bonus from 1.5x to 2.0x.
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| Assassin
| Increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage.
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| Effect Expert
| Increases status-category moves' priority by 1.
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| Critical Immunity
| Monsters with this ability are immune to critical hits.
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| Camouflage
| Reduces enemy's super-effective attack effectiveness to 1x.
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| Radiation
| Damages enemy at the end of every turn by 10% of their Max HP.
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| Expert Defender
| Decreases enemy's ultra effective (4x damage) moves' power by 40%.
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| Effective Healing
| Doubles effect of Healing items when used on this Monster.
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| Beyond Type
| Enables the Monster to hit immune enemies with 1x damage.
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| Anger
| Increases power of moves by 40% when the Monster is Burned, Poisoned, Paralyzed or Bleeding.
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| Berserk
| Increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%.
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| Fighting Eager
| Increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster knocks out an enemy.
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| Cautious
| Increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%.
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| Observer
| Increases move base power by 35% if the Monster goes last during that round.
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| Slow Strong
| Decreases the Monster's speed stat by 30%, but increases the Monster's Attack and Special Attack stats by 40%.
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| Slow Tough
| Decreases the Monster's speed stat by 30%, but increases the Monster's Defense and Special Defense stats by 40%.
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| Stat Master
| 30% chance to increases 1 random stat by 1 stage whenever a damage-dealing move is used.
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| Expert Regenerator
| Monster heals itself by 15% of its Max HP at the end of every turn.
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| Critic Master
| Increases the Monster's Critical Chance stat by 30%.
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| Shield Master
| Decreases all opponent's moves base power by 30%.
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| Accuracy Decreaser
| Decreases the enemy's Accuracy stat by 15%.
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| Evasion Decreaser
| Decreases the enemy's Evasion stat by 15%.
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| Speed Decreaser
| Decreases the enemy's Speed stat by 15%.
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| Attack Gainer
| 25% chance to increase the Attack stat at the end of each turn.
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| Defense Gainer
| 25% chance to increase the Defense stat at the end of each turn.
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| SpAttack Gainer
| 25% chance to increase the Special Attack stat at the end of each turn.
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| SpDefense Gainer
| 25% chance to increase the Special Defense stat at the end of each turn.
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| Speed Gainer
| 25% chance to increase the Speed stat at the end of each turn.
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| Accuracy Gainer
| 25% chance to increase the Accuracy at the end of each turn.
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| Accuracy Master
| Increases the Monster's Accuracy stat by 30%.
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| Attack Master
| Increases the Monster's Attack stat by 30%.
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| Defense Master
| Increases the Monster's Defense stat by 30%.
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| Evasion Master
| Increases the Monster's Evasion stat by 30%.
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| SpAttack Master
| Increases the Monster's Special Attack stat by 30%.
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| SpDefense Master
| Increases the Monster's Special Defense stat by 30%.
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| Speed Master
| Increases the Monster's Speed stat by 30%.
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| Physical Master
| Increases the Monster's Physical moves base power by 30%.
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| Special Master
| Increases the Monster's Special moves base power by 30%.
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| Bug Master
| Increases the Monster's Bug type moves base power by 30%.
| *Requires Bug Type
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| Dark Master
| Increases the Monster's Dark type moves base power by 30%.
| *Requires Dark Type
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| Dragon Master
| Increases the Monster's Dragon type moves base power by 30%.
| *Requires Dragon Type
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| Electric Master
| Increases the Monster's Electric type moves base power by 30%.
| *Requires Electric Type
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| Fighting Master
| Increases the Monster's Fighting type moves base power by 30%.
| *Requires Fighting Type
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| Fire Master
| Increases the Monster's Fire type moves base power by 30%.
| *Requires Fire Type
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| Flying Master
| Increases the Monster's Fighting type moves base power by 30%.
| *Requires Flying Type
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| Ghost Master
| Increases the Monster's Ghost type moves base power by 30%.
| *Requires Ghost Type
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| Grass Master
| Increases the Monster's Grass type moves base power by 30%.
| *Requires Grass Type
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| Ground Master
| Increases the Monster's Ground type moves base power by 30%.
| *Requires Ground Type
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| Ice Master
| Increases the Monster's Ice type moves base power by 30%.
| *Requires Ice Type
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| Light Master
| Increases the Monster's Light type moves base power by 30%.
| *Requires Light Type
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| Normal Master
| Increases the Monster's Normal type moves base power by 30%.
| *Requires Normal Type
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| Poison Master
| Increases the Monster's Poison type moves base power by 30%.
| *Requires Poison Type
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| Psychic Master
| Increases the Monster's Psychic type moves base power by 30%.
| *Requires Psychic Type
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| Rock Master
| Increases the Monster's Rock type moves base power by 30%.
| *Requires Rock Type
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| Steel Master
| Increases the Monster's Steel type moves base power by 30%.
| *Requires Steel Type
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| Water Master
| Increases the Monster's Water type moves base power by 30%.
| *Requires Water Type
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| Bug Mania
| Increases the Monster's Bug type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Bug Type
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| Dark Mania
| Increases the Monster's Dark type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Dark Type
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| Dragon Mania
| Increases the Monster's Dragon type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Dragon Type
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| Electric Mania
| Increases the Monster's Electric type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Electric Type
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| Fighting Mania
| Increases the Monster's Fighting type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Fighting Type
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| Fire Mania
| Increases the Monster's Fire type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Fire Type
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| Flying Mania
| Increases the Monster's Flying type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Flying Type
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| Ghost Mania
| Increases the Monster's Ghost type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Ghost Type
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| Grass Mania
| Increases the Monster's Grass type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Grass Type
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| Ground Mania
| Increases the Monster's Ground type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Ground Type
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| Ice Mania
| Increases the Monster's Ice type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Ice Type
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| Light Mania
| Increases the Monster's Light type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Light Type
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| Normal Mania
| Increases the Monster's Normal type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Normal Type
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| Poison Mania
| Increases the Monster's Poison type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Poison Type
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| Psychic Mania
| Increases the Monster's Psychic type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Psychic Type
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| Rock Mania
| Increases the Monster's Rock type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Rock Type
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| Steel Mania
| Increases the Monster's Steel type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Steel Type
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| Water Mania
| Increases the Monster's Water type moves base power by 40% if HP is below 40% of it's Max HP.
| *Requires Water Type
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| Perfect Body
| This ability makes the Monster immune to all status problems. For instance Burn.
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| Bug Immunity
| Immune to Bug type moves.
| *Requires 4x Weakness
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| Dark Immunity
| Immune to Dark type moves.
| *Requires 4x Weakness
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| Dragon Immunity
| Immune to Dragon type moves.
| *Requires 4x Weakness
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| Electric Immunity
| Immune to Electric type moves.
| *Requires 4x Weakness
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| Fighting Immunity
| Immune to Fighting type moves.
| *Requires 4x Weakness
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| Fire Immunity
| Immune to Fire type moves.
| *Requires 4x Weakness
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| Flying Immunity
| Immune to Flying type moves.
| *Requires 4x Weakness
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| Ghost Immunity
| Immune to Ghost type moves.
| *Requires 4x Weakness
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| Grass Immunity
| Immune to Grass type moves.
| *Requires 4x Weakness
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| Ground Immunity
| Immune to Ground type moves.
| *Requires 4x Weakness
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| Ice Immunity
| Immune to Ice type moves.
| *Requires 4x Weakness
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| Light Immunity
| Immune to Light type moves.
| *Requires 4x Weakness
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| Normal Immunity
| Immune to Normal type moves.
| *Requires 4x Weakness
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| Poison Immunity
| Immune to Poison type moves.
| *Requires 4x Weakness
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| Psychic Immunity
| Immune to Psychic type moves.
| *Requires 4x Weakness
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| Rock Immunity
| Immune to Rock type moves.
| *Requires 4x Weakness
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| Steel Immunity
| Immune to Steel type moves.
| *Requires 4x Weakness
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| Water Immunity
| Immune to Water type moves.
| *Requires 4x Weakness
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| Confusion Immunity
| This Monster can't be Confused.
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| Cringe Immunity
| This Monster won't Cringe.
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| Sleep Immunity
| This Monster can't Fall Asleep.
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| Freeze Immunity
| This Monster can't be Frozen.
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| Paralysis Immunity
| This Monster can't be Paralysed.
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| Maximum Accuracy
| Prevents Accuracy stat from being reduced.
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| Maximum Evasion
| Prevents Evasion stat from being reduced.
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| Maximum Speed
| Prevents Speed stat from being reduced.
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| Scary
| 15% chance to make the enemy Cringe when damaging moves are used.
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| Sleep Master
| 15% chance to make the enemy Fall Asleep when damaging moves are used.
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| Mind Breaker
| 20% chance to Confuse the enemy when damaging moves are used.
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| Butcher
| 25% chance to make the enemy Bleed when damaging moves are used.
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| Blazing
| 25% chance to Burn the enemy when damaging moves are used.
| *Requires Fire Type
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| Crippling
| 25% chance to Paralyze the enemy when damaging moves are used.
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